/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
SkeletonLoader.java | 37 import com.jme3.animation.Skeleton; 72 private Skeleton skeleton; field in class:SkeletonLoader 104 int index = skeleton.getBoneIndex(bone); 130 assert elementStack.peek().equals("skeleton"); 132 assert elementStack.peek().equals("skeleton"); 135 assert elementStack.peek().equals("skeleton"); 136 } else if (qName.equals("skeleton")) { 159 // find bones without a parent and attach them to the skeleton 166 skeleton = new Skeleton(bones) [all...] |
/external/bison/src/ |
getargs.c | 65 const char *skeleton = NULL; variable 89 "skeleton - skeleton postprocessing", 224 -S, --skeleton=FILE specify the skeleton to use\n\ 338 { "skeleton", required_argument, 0, 'S' }, 392 skeleton = AS_FILE_NAME (optarg);
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output.c | 496 | Call the skeleton parser. | 508 /* Compute the names of the package data dir and skeleton file. 518 size_t skeleton_size = strlen (skeleton) + 1; 529 strcpy (full_skeleton + pkgdatadirlen + 1, skeleton); 613 /* Find the right skeleton file. */ 614 if (!skeleton) 617 skeleton = "glr.c"; 619 skeleton = "yacc.c"; 626 MUSCLE_INSERT_C_STRING ("skeleton", skeleton); [all...] |
parse-gram.y | 152 PERCENT_SKELETON "%skeleton" 248 | "%skeleton" string_content { skeleton = $2; }
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
Constraint.java | 6 import com.jme3.animation.Skeleton;
95 * @param skeleton
96 * the skeleton containing bones
98 * the bone animation that affects the skeleton
101 protected BlenderTrack getTrack(Object owner, Skeleton skeleton, Animation animation) {
103 int boneIndex = skeleton.getBoneIndex((Bone) owner);
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ConstraintShrinkWrap.java | 66 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
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ConstraintDistLimit.java | 56 BlenderTrack blenderTrack = this.getTrack(owner, animData.skeleton, animation);
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ConstraintLocLike.java | 71 BlenderTrack blenderTrack = this.getTrack(owner, animData.skeleton, animation);
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ConstraintLocLimit.java | 82 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
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ConstraintRotLike.java | 58 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
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ConstraintSizeLike.java | 63 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
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ConstraintSizeLimit.java | 82 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
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ConstraintRotLimit.java | 87 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ragdoll/ |
RagdollUtils.java | 8 import com.jme3.animation.Skeleton; 134 public static List<Integer> getBoneIndices(Bone bone, Skeleton skeleton, Set<String> boneList) { 137 list.add(skeleton.getBoneIndex(bone)); 139 list.add(skeleton.getBoneIndex(bone)); 142 list.addAll(getBoneIndices(chilBone, skeleton, boneList));
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
KinematicRagdollControl.java | 36 import com.jme3.animation.Skeleton; 71 * This control creates collision shapes for each bones of the skeleton when you call spatial.addControl(ragdollControl). 84 * in this mode physic shapes follow the moovements of the animated skeleton (for example animated by a key framed animation) 100 protected Skeleton skeleton; field in class:KinematicRagdollControl 166 //if the ragdoll has the control of the skeleton, we update each bone with its position in physic world space. 209 //boneList is not empty, this means some bones of the skeleton might not be associated with a collision shape. 221 //if blended control this means, keyframed animation is updating the skeleton, 247 //setting skeleton transforms to the ragdoll 267 * this is used to make the ragdoll follow the skeleton motion while in Kinematic mod [all...] |
/external/bison/data/ |
glr.cc | 3 # C++ GLR skeleton for Bison 22 # This skeleton produces a C++ class that encapsulates a C glr parser. 24 # skeleton is clean and pure enough so that there are no real 34 # additional parse-param. But because the C++ skeleton needs to 219 b4_copyright([Skeleton interface for Bison GLR parsers in C++], 222 /* C++ GLR parser skeleton written by Akim Demaille. */
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location.cc | 3 # C++ skeleton for Bison
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lalr1.cc | 3 # C++ skeleton for Bison 37 b4_copyright([Skeleton interface for Bison LALR(1) parsers in C++], 41 /* C++ LALR(1) parser skeleton written by Akim Demaille. */ 305 b4_copyright([Skeleton implementation for Bison LALR(1) parsers in C++],
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/external/javassist/src/main/javassist/ |
CtNewConstructor.java | 176 public static CtConstructor skeleton(CtClass[] parameters, method in class:CtNewConstructor
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/hardware/libhardware/modules/audio/ |
Android.mk | 33 # The stub audio policy HAL module that can be used as a skeleton for
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/external/icu4c/test/intltest/ |
dtifmtts.cpp | 58 /* ====== Test create interval instance with default locale and skeleton 61 logln("Testing DateIntervalFormat create instance with default locale and skeleton"); 65 dataerrln("ERROR: Could not create DateIntervalFormat (skeleton + default locale) - exitting"); 72 /* ====== Test create interval instance with given locale and skeleton 75 logln("Testing DateIntervalFormat create instance with given locale and skeleton"); 79 dataerrln("ERROR: Could not create DateIntervalFormat (skeleton + locale) - exitting"); 86 /* ====== Test create interval instance with dateIntervalInfo and skeleton 89 logln("Testing DateIntervalFormat create instance with dateIntervalInfo and skeleton"); 97 dataerrln("ERROR: Could not create DateIntervalFormat (skeleton + DateIntervalInfo + default locale) - exitting"); 104 /* ====== Test create interval instance with dateIntervalInfo and skeleton 1226 UnicodeString skeleton[] = { local [all...] |
/external/antlr/antlr-3.4/runtime/Delphi/Sources/Antlr3.Runtime.Tests/ |
Antlr.Runtime.Collections.Tests.pas | 6 This unit contains a skeleton test case class generated by the Test Case Wizard.
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/external/icu4c/test/cintltst/ |
udatpg_test.c | 69 static const UChar skeleton[]= {0x4d, 0x4d, 0x4d, 0x64, 0}; /* MMMd */ variable 140 /* Test skeleton == NULL */ 144 log_err("udatpg_getBestPattern failed in illegal argument - skeleton is NULL.\n"); 279 /* Get all skeletons and the crroespong pattern for each skeleton. */ 326 length = udatpg_getBestPattern(generator, skeleton, 4, 404 log_err("ERROR udatpg_getBestPatternWithOptions, locale %s, skeleton %s, options 0x%04X, expected pattern %s, got %s, status %d\n",
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/ |
BlenderContext.java | 44 import com.jme3.animation.Skeleton;
115 private Map<Long, Skeleton> skeletons = new HashMap<Long, Skeleton>();
520 * This method sets the skeleton for the specified OMA of its owner.
523 * the skeleton's old memory address
524 * @param skeleton
525 * the skeleton specified by the given OMA
527 public void setSkeleton(Long skeletonOMA, Skeleton skeleton) {
528 this.skeletons.put(skeletonOMA, skeleton);
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/external/javassist/src/main/javassist/tools/rmi/ |
StubGenerator.java | 155 = CtNewConstructor.skeleton(proxyConstructorParamTypes,
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