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  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
SkeletonLoader.java 37 import com.jme3.animation.Skeleton;
72 private Skeleton skeleton; field in class:SkeletonLoader
104 int index = skeleton.getBoneIndex(bone);
130 assert elementStack.peek().equals("skeleton");
132 assert elementStack.peek().equals("skeleton");
135 assert elementStack.peek().equals("skeleton");
136 } else if (qName.equals("skeleton")) {
159 // find bones without a parent and attach them to the skeleton
166 skeleton = new Skeleton(bones)
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  /external/bison/src/
getargs.c 65 const char *skeleton = NULL; variable
89 "skeleton - skeleton postprocessing",
224 -S, --skeleton=FILE specify the skeleton to use\n\
338 { "skeleton", required_argument, 0, 'S' },
392 skeleton = AS_FILE_NAME (optarg);
output.c 496 | Call the skeleton parser. |
508 /* Compute the names of the package data dir and skeleton file.
518 size_t skeleton_size = strlen (skeleton) + 1;
529 strcpy (full_skeleton + pkgdatadirlen + 1, skeleton);
613 /* Find the right skeleton file. */
614 if (!skeleton)
617 skeleton = "glr.c";
619 skeleton = "yacc.c";
626 MUSCLE_INSERT_C_STRING ("skeleton", skeleton);
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parse-gram.y 152 PERCENT_SKELETON "%skeleton"
248 | "%skeleton" string_content { skeleton = $2; }
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
Constraint.java 6 import com.jme3.animation.Skeleton;
95 * @param skeleton
96 * the skeleton containing bones
98 * the bone animation that affects the skeleton
101 protected BlenderTrack getTrack(Object owner, Skeleton skeleton, Animation animation) {
103 int boneIndex = skeleton.getBoneIndex((Bone) owner);
ConstraintShrinkWrap.java 66 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
ConstraintDistLimit.java 56 BlenderTrack blenderTrack = this.getTrack(owner, animData.skeleton, animation);
ConstraintLocLike.java 71 BlenderTrack blenderTrack = this.getTrack(owner, animData.skeleton, animation);
ConstraintLocLimit.java 82 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
ConstraintRotLike.java 58 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
ConstraintSizeLike.java 63 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
ConstraintSizeLimit.java 82 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
ConstraintRotLimit.java 87 BlenderTrack track = this.getTrack(owner, animData.skeleton, animation);
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ragdoll/
RagdollUtils.java 8 import com.jme3.animation.Skeleton;
134 public static List<Integer> getBoneIndices(Bone bone, Skeleton skeleton, Set<String> boneList) {
137 list.add(skeleton.getBoneIndex(bone));
139 list.add(skeleton.getBoneIndex(bone));
142 list.addAll(getBoneIndices(chilBone, skeleton, boneList));
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
KinematicRagdollControl.java 36 import com.jme3.animation.Skeleton;
71 * This control creates collision shapes for each bones of the skeleton when you call spatial.addControl(ragdollControl).
84 * in this mode physic shapes follow the moovements of the animated skeleton (for example animated by a key framed animation)
100 protected Skeleton skeleton; field in class:KinematicRagdollControl
166 //if the ragdoll has the control of the skeleton, we update each bone with its position in physic world space.
209 //boneList is not empty, this means some bones of the skeleton might not be associated with a collision shape.
221 //if blended control this means, keyframed animation is updating the skeleton,
247 //setting skeleton transforms to the ragdoll
267 * this is used to make the ragdoll follow the skeleton motion while in Kinematic mod
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  /external/bison/data/
glr.cc 3 # C++ GLR skeleton for Bison
22 # This skeleton produces a C++ class that encapsulates a C glr parser.
24 # skeleton is clean and pure enough so that there are no real
34 # additional parse-param. But because the C++ skeleton needs to
219 b4_copyright([Skeleton interface for Bison GLR parsers in C++],
222 /* C++ GLR parser skeleton written by Akim Demaille. */
location.cc 3 # C++ skeleton for Bison
lalr1.cc 3 # C++ skeleton for Bison
37 b4_copyright([Skeleton interface for Bison LALR(1) parsers in C++],
41 /* C++ LALR(1) parser skeleton written by Akim Demaille. */
305 b4_copyright([Skeleton implementation for Bison LALR(1) parsers in C++],
  /external/javassist/src/main/javassist/
CtNewConstructor.java 176 public static CtConstructor skeleton(CtClass[] parameters, method in class:CtNewConstructor
  /hardware/libhardware/modules/audio/
Android.mk 33 # The stub audio policy HAL module that can be used as a skeleton for
  /external/icu4c/test/intltest/
dtifmtts.cpp 58 /* ====== Test create interval instance with default locale and skeleton
61 logln("Testing DateIntervalFormat create instance with default locale and skeleton");
65 dataerrln("ERROR: Could not create DateIntervalFormat (skeleton + default locale) - exitting");
72 /* ====== Test create interval instance with given locale and skeleton
75 logln("Testing DateIntervalFormat create instance with given locale and skeleton");
79 dataerrln("ERROR: Could not create DateIntervalFormat (skeleton + locale) - exitting");
86 /* ====== Test create interval instance with dateIntervalInfo and skeleton
89 logln("Testing DateIntervalFormat create instance with dateIntervalInfo and skeleton");
97 dataerrln("ERROR: Could not create DateIntervalFormat (skeleton + DateIntervalInfo + default locale) - exitting");
104 /* ====== Test create interval instance with dateIntervalInfo and skeleton
1226 UnicodeString skeleton[] = { local
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  /external/antlr/antlr-3.4/runtime/Delphi/Sources/Antlr3.Runtime.Tests/
Antlr.Runtime.Collections.Tests.pas 6 This unit contains a skeleton test case class generated by the Test Case Wizard.
  /external/icu4c/test/cintltst/
udatpg_test.c 69 static const UChar skeleton[]= {0x4d, 0x4d, 0x4d, 0x64, 0}; /* MMMd */ variable
140 /* Test skeleton == NULL */
144 log_err("udatpg_getBestPattern failed in illegal argument - skeleton is NULL.\n");
279 /* Get all skeletons and the crroespong pattern for each skeleton. */
326 length = udatpg_getBestPattern(generator, skeleton, 4,
404 log_err("ERROR udatpg_getBestPatternWithOptions, locale %s, skeleton %s, options 0x%04X, expected pattern %s, got %s, status %d\n",
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
BlenderContext.java 44 import com.jme3.animation.Skeleton;
115 private Map<Long, Skeleton> skeletons = new HashMap<Long, Skeleton>();
520 * This method sets the skeleton for the specified OMA of its owner.
523 * the skeleton's old memory address
524 * @param skeleton
525 * the skeleton specified by the given OMA
527 public void setSkeleton(Long skeletonOMA, Skeleton skeleton) {
528 this.skeletons.put(skeletonOMA, skeleton);
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  /external/javassist/src/main/javassist/tools/rmi/
StubGenerator.java 155 = CtNewConstructor.skeleton(proxyConstructorParamTypes,

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