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  /sdk/emulator/opengl/host/libs/Translator/EGL/
EglX11Api.cpp 87 int bSize,red,green,blue,alpha,depth,stencil; local
122 IS_SUCCESS(glXGetFBConfigAttrib(dpy,*frmt,GLX_STENCIL_SIZE,&stencil));
160 pMaxPixels,renderable,renderableType,visualId,visualType,samples,stencil,
EglWindowsApi.cpp 262 0, // no stencil buffer
338 EGLint red,green,blue,alpha,depth,stencil; local
400 stencil = frmt->cStencilBits;
402 visualId,visualType,samples,stencil,supportedSurfaces,transparentType,tRed,tGreen,tBlue,*frmt);
  /system/core/include/private/pixelflinger/
ggl_context.h 271 uint32_t stencil; member in struct:android::mask_state_t
280 GGLint stencil; member in struct:android::clear_state_t
412 surface_t stencil; member in struct:android::framebuffer_t
  /external/webkit/Source/WebCore/platform/graphics/opengl/
GraphicsContext3DOpenGL.cpp 60 if (m_attrs.stencil) {
63 // Force depth if stencil is true.
66 m_attrs.stencil = false;
188 if (m_attrs.stencil || m_attrs.depth) {
189 // We don't allow the logic where stencil is required and depth is not.
216 if (m_attrs.stencil || m_attrs.depth) {
219 if (m_attrs.stencil)
242 if (!m_attrs.antialias && (m_attrs.stencil || m_attrs.depth)) {
245 if (m_attrs.stencil)
281 if (m_attrs.stencil) {
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  /external/webkit/Source/WebKit/chromium/public/
WebGraphicsContext3D.h 84 , stencil(true)
93 bool stencil; member in struct:WebKit::WebGraphicsContext3D::Attributes
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 196 IGLProperty stencil = new GLCompositeProperty(GLStateType.STENCIL, local
226 scissorTest, scissorBox, stencil,
  /external/skia/src/gpu/
GrDrawState.h 485 /// @name Stencil
489 * Sets the stencil settings to use for the next draw.
491 * out the client settable stencil bits. So multipass algorithms
492 * using stencil should not change the clip between passes.
493 * @param settings the stencil settings to use.
500 * Shortcut to disable stencil testing and ops.
508 GrStencilSettings* stencil() { return &fStencilSettings; } function in struct:GrDrawState
638 * Disables writing to the color buffer. Useful when performing stencil
GrGpu.cpp 180 // Right now we're clearing the stencil buffer here after it is
182 // stencil buffers with smaller color targets this will no longer
186 // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported
347 // stencil settings to use when clip is in stencil
358 // mapping of clip-respecting stencil funcs to normal stencil funcs
359 // mapping depends on whether stencil-clipping is in effect.
361 {// Stencil-Clipping is DISABLED, effectively always inside the clip
371 {// Stencil-Clipping is ENABLE
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GrDefaultPathRenderer.cpp 26 // Stencil rules for paths
38 // ok not to check clip b/c stencil pass only wrote inside clip
58 // when we have separate stencil we increment front faces / decrement back faces
59 // when we don't have wrap incr and decr we use the stencil test to simulate
72 // we can't avoid touching the stencil on both passing and
83 // stencil. First we draw the front faces and inc, then we draw the back faces
118 // Color passes are the same whether we use the two-sided stencil or two passes
136 ////// Normal render to stencil
138 // Sometimes the default path renderer can draw a path directly to the stencil
151 #define STENCIL_OFF 0 // Always disable stencil (even when needed
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  /system/core/libpixelflinger/
pixelflinger.cpp 541 if (c->state.mask.stencil != mask) {
542 c->state.mask.stencil = mask;
800 c->state.mask.stencil = 0xFFFFFFFF;
  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Context.h 237 void setClearStencil(int stencil);
Context.cpp 354 void Context::setClearStencil(int stencil)
356 mState.stencilClearValue = stencil;
2403 int stencil = mState.stencilClearValue & 0x000000FF; local
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  /external/webkit/Source/WebKit/chromium/src/
GraphicsContext3DChromium.cpp 108 webAttributes.stencil = attrs.stencil;
526 attributes.stencil = webAttributes.stencil;
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  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java 141 public void clearBuffers(boolean color, boolean depth, boolean stencil) {
163 if (stencil) {
384 throw new UnsupportedOperationException("OpenGL 1.1 doesn't support two sided stencil operations.");
    [all...]
LwjglRenderer.java 421 public void clearBuffers(boolean color, boolean depth, boolean stencil) {
443 if (stencil) {
680 throw new UnsupportedOperationException("Unrecognized stencil operation: " + stencilOp);
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  /external/webkit/Source/WebCore/platform/graphics/
GraphicsContext3D.h 425 , stencil(false)
435 bool stencil; member in struct:WebCore::GraphicsContext3D::Attributes
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/qt/
GraphicsContext3DQt.cpp 323 m_attrs.stencil = false;
325 if (m_attrs.stencil)
496 // Create depth and stencil buffers.
501 if (m_attrs.stencil)
515 if (m_attrs.stencil)
528 if (m_attrs.stencil)
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  /external/skia/src/gpu/gl/
GrGpuGL.cpp 256 // ES 2 has two sided stencil and stencil wrap
456 fHWDrawState.stencil()->invalidate();
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  /external/webkit/Source/WebCore/platform/graphics/gpu/
SharedGraphicsContext3D.cpp 68 attr.stencil = true;
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java 408 public void clearBuffers(boolean color, boolean depth, boolean stencil) {
416 if (stencil) {
421 logger.log(Level.INFO, "GLES20.glClear(color={0}, depth={1}, stencil={2})", new Object[]{color, depth, stencil});
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  /external/webkit/Source/WebCore/html/canvas/
WebGLRenderingContext.cpp 525 if (contextAttributes->stencil() && (!combinedClear || !(mask & GraphicsContext3D::STENCIL_BUFFER_BIT)))
530 if (contextAttributes->stencil())
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