/development/samples/ApiDemos/assets/ |
read_asset.txt | 1 This text is stored in a raw Asset.
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/frameworks/base/native/android/ |
asset_manager.cpp | 21 #include <androidfw/Asset.h> 49 Asset* mAsset; 51 AAsset(Asset* asset) : mAsset(asset) { } 70 * Asset Manager functionality 89 Asset::AccessMode amMode; 92 amMode = Asset::ACCESS_UNKNOWN; 95 amMode = Asset::ACCESS_RANDOM; 98 amMode = Asset::ACCESS_STREAMING 108 Asset* asset = mgr->open(filename, amMode); local [all...] |
/external/jmonkeyengine/engine/src/android/com/jme3/audio/plugins/ |
AndroidAudioLoader.java | 3 import com.jme3.asset.AssetInfo;
4 import com.jme3.asset.AssetLoader;
10 * {@link AndroidAudioData} object with the specified asset key.
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/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
MaterialKey.java | 1 package com.jme3.asset; 25 public Object createClonedInstance(Object asset){ 26 Material mat = (Material) asset;
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Asset.java | 33 package com.jme3.asset; 36 * Implementing the asset interface allows use of smart asset management. 38 * Smart asset management requires cooperation from the {@link AssetKey}. 41 * create a clone of the asset and cannot return the same reference, 44 * If the {@link AssetManager#loadAsset(com.jme3.asset.AssetKey) } method 45 * is called twice with the same asset key (equals() wise, not necessarily reference wise) 46 * then both assets will have the same asset key set (reference wise) via 47 * {@link Asset#setKey(com.jme3.asset.AssetKey) }, then this asset ke [all...] |
AssetLoadException.java | 1 package com.jme3.asset; 5 * is able to find the requested asset, but there was a problem while loading
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AssetNotFoundException.java | 1 package com.jme3.asset; 5 * is unable to locate the requested asset using any of the registered
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package.html | 10 <code>com.jme3.asset</code> contains the {@link com.jme3.asset.AssetManager}, 17 {@link com.jme3.asset.AssetLoader asset loaders} are registered to load 26 {@link com.jme3.asset.AssetLocators asset locators} are used to resolve 27 an asset name (a string) into an {@link java.io.InputStream} which is 28 contained in an {@link com.jme3.asset.AssetInfo} object.
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/frameworks/base/core/java/android/os/storage/ |
package.html | 4 Contains classes for the system storage service, which manages binary asset filesystems
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/development/ndk/platforms/android-9/include/android/ |
asset_manager.h | 46 * Open the named directory within the asset hierarchy. The directory can then 55 * Open an asset. 62 * Iterate over the files in an asset directory. A NULL string is returned 88 int AAsset_read(AAsset* asset, void* buf, size_t count); 91 * Seek to the specified offset within the asset data. 'whence' uses the 96 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 99 * Close the asset, freeing all associated resources. 101 void AAsset_close(AAsset* asset); 108 const void* AAsset_getBuffer(AAsset* asset); 111 * Report the total size of the asset data [all...] |
/prebuilts/gcc/darwin-x86/mips/mipsel-linux-android-4.4.3/sysroot/usr/include/android/ |
asset_manager.h | 44 * Open the named directory within the asset hierarchy. The directory can then 53 * Open an asset. 60 * Iterate over the files in an asset directory. A NULL string is returned 86 int AAsset_read(AAsset* asset, void* buf, size_t count); 89 * Seek to the specified offset within the asset data. 'whence' uses the 94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 97 * Close the asset, freeing all associated resources. 99 void AAsset_close(AAsset* asset); 106 const void* AAsset_getBuffer(AAsset* asset); 109 * Report the total size of the asset data [all...] |
/prebuilts/gcc/linux-x86/mips/mipsel-linux-android-4.4.3/sysroot/usr/include/android/ |
asset_manager.h | 46 * Open the named directory within the asset hierarchy. The directory can then 55 * Open an asset. 62 * Iterate over the files in an asset directory. A NULL string is returned 88 int AAsset_read(AAsset* asset, void* buf, size_t count); 91 * Seek to the specified offset within the asset data. 'whence' uses the 96 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 99 * Close the asset, freeing all associated resources. 101 void AAsset_close(AAsset* asset); 108 const void* AAsset_getBuffer(AAsset* asset); 111 * Report the total size of the asset data [all...] |
/prebuilts/ndk/android-ndk-r5/platforms/android-9/arch-arm/usr/include/android/ |
asset_manager.h | 44 * Open the named directory within the asset hierarchy. The directory can then 53 * Open an asset. 60 * Iterate over the files in an asset directory. A NULL string is returned 86 int AAsset_read(AAsset* asset, void* buf, size_t count); 89 * Seek to the specified offset within the asset data. 'whence' uses the 94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 97 * Close the asset, freeing all associated resources. 99 void AAsset_close(AAsset* asset); 106 const void* AAsset_getBuffer(AAsset* asset); 109 * Report the total size of the asset data [all...] |
/prebuilts/ndk/android-ndk-r6/platforms/android-9/arch-arm/usr/include/android/ |
asset_manager.h | 44 * Open the named directory within the asset hierarchy. The directory can then 53 * Open an asset. 60 * Iterate over the files in an asset directory. A NULL string is returned 86 int AAsset_read(AAsset* asset, void* buf, size_t count); 89 * Seek to the specified offset within the asset data. 'whence' uses the 94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 97 * Close the asset, freeing all associated resources. 99 void AAsset_close(AAsset* asset); 106 const void* AAsset_getBuffer(AAsset* asset); 109 * Report the total size of the asset data [all...] |
/prebuilts/ndk/android-ndk-r6/platforms/android-9/arch-x86/usr/include/android/ |
asset_manager.h | 44 * Open the named directory within the asset hierarchy. The directory can then 53 * Open an asset. 60 * Iterate over the files in an asset directory. A NULL string is returned 86 int AAsset_read(AAsset* asset, void* buf, size_t count); 89 * Seek to the specified offset within the asset data. 'whence' uses the 94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 97 * Close the asset, freeing all associated resources. 99 void AAsset_close(AAsset* asset); 106 const void* AAsset_getBuffer(AAsset* asset); 109 * Report the total size of the asset data [all...] |
/prebuilts/ndk/android-ndk-r7/platforms/android-14/arch-arm/usr/include/android/ |
asset_manager.h | 44 * Open the named directory within the asset hierarchy. The directory can then 53 * Open an asset. 60 * Iterate over the files in an asset directory. A NULL string is returned 86 int AAsset_read(AAsset* asset, void* buf, size_t count); 89 * Seek to the specified offset within the asset data. 'whence' uses the 94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 97 * Close the asset, freeing all associated resources. 99 void AAsset_close(AAsset* asset); 106 const void* AAsset_getBuffer(AAsset* asset); 109 * Report the total size of the asset data [all...] |
/prebuilts/ndk/android-ndk-r7/platforms/android-14/arch-x86/usr/include/android/ |
asset_manager.h | 44 * Open the named directory within the asset hierarchy. The directory can then 53 * Open an asset. 60 * Iterate over the files in an asset directory. A NULL string is returned 86 int AAsset_read(AAsset* asset, void* buf, size_t count); 89 * Seek to the specified offset within the asset data. 'whence' uses the 94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 97 * Close the asset, freeing all associated resources. 99 void AAsset_close(AAsset* asset); 106 const void* AAsset_getBuffer(AAsset* asset); 109 * Report the total size of the asset data [all...] |
/prebuilts/ndk/android-ndk-r7/platforms/android-9/arch-arm/usr/include/android/ |
asset_manager.h | 44 * Open the named directory within the asset hierarchy. The directory can then 53 * Open an asset. 60 * Iterate over the files in an asset directory. A NULL string is returned 86 int AAsset_read(AAsset* asset, void* buf, size_t count); 89 * Seek to the specified offset within the asset data. 'whence' uses the 94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 97 * Close the asset, freeing all associated resources. 99 void AAsset_close(AAsset* asset); 106 const void* AAsset_getBuffer(AAsset* asset); 109 * Report the total size of the asset data [all...] |
/prebuilts/ndk/android-ndk-r7/platforms/android-9/arch-x86/usr/include/android/ |
asset_manager.h | 44 * Open the named directory within the asset hierarchy. The directory can then 53 * Open an asset. 60 * Iterate over the files in an asset directory. A NULL string is returned 86 int AAsset_read(AAsset* asset, void* buf, size_t count); 89 * Seek to the specified offset within the asset data. 'whence' uses the 94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 97 * Close the asset, freeing all associated resources. 99 void AAsset_close(AAsset* asset); 106 const void* AAsset_getBuffer(AAsset* asset); 109 * Report the total size of the asset data [all...] |
/external/jmonkeyengine/engine/src/android/com/jme3/texture/plugins/ |
AndroidImageLoader.java | 4 import com.jme3.asset.AndroidImageInfo; 5 import com.jme3.asset.AssetInfo; 6 import com.jme3.asset.AssetLoader;
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/frameworks/native/include/android/ |
asset_manager.h | 44 * Open the named directory within the asset hierarchy. The directory can then 53 * Open an asset. 60 * Iterate over the files in an asset directory. A NULL string is returned 86 int AAsset_read(AAsset* asset, void* buf, size_t count); 89 * Seek to the specified offset within the asset data. 'whence' uses the 94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 97 * Seek to the specified offset within the asset data. 'whence' uses the 105 off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence); 108 * Close the asset, freeing all associated resources. 110 void AAsset_close(AAsset* asset); [all...] |
/external/webkit/Source/WebKit/android/ |
RenderSkinAndroid.cpp | 34 #include <androidfw/Asset.h> 59 android::Asset* asset = am->open(fileName, android::Asset::ACCESS_BUFFER); local 60 if (!asset) { 61 asset = am->openNonAsset(fileName, android::Asset::ACCESS_BUFFER); 62 if (!asset) { 68 bool success = SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), bitmap) [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/assetstudio/ |
AssetType.java | 20 * The type of asset to create: launcher icon, menu icon, etc. 38 /** Display name to show to the user in the asset type selection list */ 41 /** Default asset name format */ 50 * Returns the display name of this asset type to show to the user in the 51 * asset wizard selection page etc 58 * Returns the default format to use to suggest a name for the asset 64 /** Whether this asset type configures foreground scaling */ 69 /** Whether this asset type needs a shape parameter */ 74 /** Whether this asset type needs foreground and background color parameters */ 79 /** Whether this asset type needs an effects parameter * [all...] |
/external/guava/guava-tests/test/com/google/common/collect/ |
ContiguousSetTest.java | 64 Ranges.closed(1, 3).asSet(integers()), 65 Ranges.closedOpen(1, 4).asSet(integers()), 66 Ranges.openClosed(0, 3).asSet(integers()), 67 Ranges.open(0, 4).asSet(integers()), 68 Ranges.closed(1, 3).asSet(NOT_EQUAL_TO_INTEGERS), 69 Ranges.closedOpen(1, 4).asSet(NOT_EQUAL_TO_INTEGERS), 70 Ranges.openClosed(0, 3).asSet(NOT_EQUAL_TO_INTEGERS), 71 Ranges.open(0, 4).asSet(NOT_EQUAL_TO_INTEGERS), 75 assertEquals(Ranges.closed(Integer.MIN_VALUE, Integer.MAX_VALUE).asSet(integers()), 76 Ranges.<Integer>all().asSet(integers())) [all...] |
/frameworks/base/include/androidfw/ |
AssetManager.h | 18 // Asset management class. AssetManager objects are thread-safe. 23 #include <androidfw/Asset.h> 53 class Asset; // fwd decl for things that include Asset.h first 62 * The purpose of the AssetManager is to create Asset objects. To do 67 * The asset hierarchy may be examined like a filesystem, using 76 //CACHE_SCAN, // scan full(!) asset hierarchy at init() time 88 * added asset path will be examined first when searching for assets, 93 * newly-added asset source. 104 * Iterate over the asset paths in this manager. (Previousl [all...] |