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  /development/samples/ApiDemos/assets/
read_asset.txt 1 This text is stored in a raw Asset.
  /frameworks/base/native/android/
asset_manager.cpp 21 #include <androidfw/Asset.h>
49 Asset* mAsset;
51 AAsset(Asset* asset) : mAsset(asset) { }
70 * Asset Manager functionality
89 Asset::AccessMode amMode;
92 amMode = Asset::ACCESS_UNKNOWN;
95 amMode = Asset::ACCESS_RANDOM;
98 amMode = Asset::ACCESS_STREAMING
108 Asset* asset = mgr->open(filename, amMode); local
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  /external/jmonkeyengine/engine/src/android/com/jme3/audio/plugins/
AndroidAudioLoader.java 3 import com.jme3.asset.AssetInfo;
4 import com.jme3.asset.AssetLoader;
10 * {@link AndroidAudioData} object with the specified asset key.
  /external/jmonkeyengine/engine/src/core/com/jme3/asset/
MaterialKey.java 1 package com.jme3.asset;
25 public Object createClonedInstance(Object asset){
26 Material mat = (Material) asset;
Asset.java 33 package com.jme3.asset;
36 * Implementing the asset interface allows use of smart asset management.
38 * Smart asset management requires cooperation from the {@link AssetKey}.
41 * create a clone of the asset and cannot return the same reference,
44 * If the {@link AssetManager#loadAsset(com.jme3.asset.AssetKey) } method
45 * is called twice with the same asset key (equals() wise, not necessarily reference wise)
46 * then both assets will have the same asset key set (reference wise) via
47 * {@link Asset#setKey(com.jme3.asset.AssetKey) }, then this asset ke
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AssetLoadException.java 1 package com.jme3.asset;
5 * is able to find the requested asset, but there was a problem while loading
AssetNotFoundException.java 1 package com.jme3.asset;
5 * is unable to locate the requested asset using any of the registered
package.html 10 <code>com.jme3.asset</code> contains the {@link com.jme3.asset.AssetManager},
17 {@link com.jme3.asset.AssetLoader asset loaders} are registered to load
26 {@link com.jme3.asset.AssetLocators asset locators} are used to resolve
27 an asset name (a string) into an {@link java.io.InputStream} which is
28 contained in an {@link com.jme3.asset.AssetInfo} object.
  /frameworks/base/core/java/android/os/storage/
package.html 4 Contains classes for the system storage service, which manages binary asset filesystems
  /development/ndk/platforms/android-9/include/android/
asset_manager.h 46 * Open the named directory within the asset hierarchy. The directory can then
55 * Open an asset.
62 * Iterate over the files in an asset directory. A NULL string is returned
88 int AAsset_read(AAsset* asset, void* buf, size_t count);
91 * Seek to the specified offset within the asset data. 'whence' uses the
96 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
99 * Close the asset, freeing all associated resources.
101 void AAsset_close(AAsset* asset);
108 const void* AAsset_getBuffer(AAsset* asset);
111 * Report the total size of the asset data
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  /prebuilts/gcc/darwin-x86/mips/mipsel-linux-android-4.4.3/sysroot/usr/include/android/
asset_manager.h 44 * Open the named directory within the asset hierarchy. The directory can then
53 * Open an asset.
60 * Iterate over the files in an asset directory. A NULL string is returned
86 int AAsset_read(AAsset* asset, void* buf, size_t count);
89 * Seek to the specified offset within the asset data. 'whence' uses the
94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
97 * Close the asset, freeing all associated resources.
99 void AAsset_close(AAsset* asset);
106 const void* AAsset_getBuffer(AAsset* asset);
109 * Report the total size of the asset data
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  /prebuilts/gcc/linux-x86/mips/mipsel-linux-android-4.4.3/sysroot/usr/include/android/
asset_manager.h 46 * Open the named directory within the asset hierarchy. The directory can then
55 * Open an asset.
62 * Iterate over the files in an asset directory. A NULL string is returned
88 int AAsset_read(AAsset* asset, void* buf, size_t count);
91 * Seek to the specified offset within the asset data. 'whence' uses the
96 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
99 * Close the asset, freeing all associated resources.
101 void AAsset_close(AAsset* asset);
108 const void* AAsset_getBuffer(AAsset* asset);
111 * Report the total size of the asset data
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  /prebuilts/ndk/android-ndk-r5/platforms/android-9/arch-arm/usr/include/android/
asset_manager.h 44 * Open the named directory within the asset hierarchy. The directory can then
53 * Open an asset.
60 * Iterate over the files in an asset directory. A NULL string is returned
86 int AAsset_read(AAsset* asset, void* buf, size_t count);
89 * Seek to the specified offset within the asset data. 'whence' uses the
94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
97 * Close the asset, freeing all associated resources.
99 void AAsset_close(AAsset* asset);
106 const void* AAsset_getBuffer(AAsset* asset);
109 * Report the total size of the asset data
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  /prebuilts/ndk/android-ndk-r6/platforms/android-9/arch-arm/usr/include/android/
asset_manager.h 44 * Open the named directory within the asset hierarchy. The directory can then
53 * Open an asset.
60 * Iterate over the files in an asset directory. A NULL string is returned
86 int AAsset_read(AAsset* asset, void* buf, size_t count);
89 * Seek to the specified offset within the asset data. 'whence' uses the
94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
97 * Close the asset, freeing all associated resources.
99 void AAsset_close(AAsset* asset);
106 const void* AAsset_getBuffer(AAsset* asset);
109 * Report the total size of the asset data
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  /prebuilts/ndk/android-ndk-r6/platforms/android-9/arch-x86/usr/include/android/
asset_manager.h 44 * Open the named directory within the asset hierarchy. The directory can then
53 * Open an asset.
60 * Iterate over the files in an asset directory. A NULL string is returned
86 int AAsset_read(AAsset* asset, void* buf, size_t count);
89 * Seek to the specified offset within the asset data. 'whence' uses the
94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
97 * Close the asset, freeing all associated resources.
99 void AAsset_close(AAsset* asset);
106 const void* AAsset_getBuffer(AAsset* asset);
109 * Report the total size of the asset data
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  /prebuilts/ndk/android-ndk-r7/platforms/android-14/arch-arm/usr/include/android/
asset_manager.h 44 * Open the named directory within the asset hierarchy. The directory can then
53 * Open an asset.
60 * Iterate over the files in an asset directory. A NULL string is returned
86 int AAsset_read(AAsset* asset, void* buf, size_t count);
89 * Seek to the specified offset within the asset data. 'whence' uses the
94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
97 * Close the asset, freeing all associated resources.
99 void AAsset_close(AAsset* asset);
106 const void* AAsset_getBuffer(AAsset* asset);
109 * Report the total size of the asset data
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  /prebuilts/ndk/android-ndk-r7/platforms/android-14/arch-x86/usr/include/android/
asset_manager.h 44 * Open the named directory within the asset hierarchy. The directory can then
53 * Open an asset.
60 * Iterate over the files in an asset directory. A NULL string is returned
86 int AAsset_read(AAsset* asset, void* buf, size_t count);
89 * Seek to the specified offset within the asset data. 'whence' uses the
94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
97 * Close the asset, freeing all associated resources.
99 void AAsset_close(AAsset* asset);
106 const void* AAsset_getBuffer(AAsset* asset);
109 * Report the total size of the asset data
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  /prebuilts/ndk/android-ndk-r7/platforms/android-9/arch-arm/usr/include/android/
asset_manager.h 44 * Open the named directory within the asset hierarchy. The directory can then
53 * Open an asset.
60 * Iterate over the files in an asset directory. A NULL string is returned
86 int AAsset_read(AAsset* asset, void* buf, size_t count);
89 * Seek to the specified offset within the asset data. 'whence' uses the
94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
97 * Close the asset, freeing all associated resources.
99 void AAsset_close(AAsset* asset);
106 const void* AAsset_getBuffer(AAsset* asset);
109 * Report the total size of the asset data
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  /prebuilts/ndk/android-ndk-r7/platforms/android-9/arch-x86/usr/include/android/
asset_manager.h 44 * Open the named directory within the asset hierarchy. The directory can then
53 * Open an asset.
60 * Iterate over the files in an asset directory. A NULL string is returned
86 int AAsset_read(AAsset* asset, void* buf, size_t count);
89 * Seek to the specified offset within the asset data. 'whence' uses the
94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
97 * Close the asset, freeing all associated resources.
99 void AAsset_close(AAsset* asset);
106 const void* AAsset_getBuffer(AAsset* asset);
109 * Report the total size of the asset data
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  /external/jmonkeyengine/engine/src/android/com/jme3/texture/plugins/
AndroidImageLoader.java 4 import com.jme3.asset.AndroidImageInfo;
5 import com.jme3.asset.AssetInfo;
6 import com.jme3.asset.AssetLoader;
  /frameworks/native/include/android/
asset_manager.h 44 * Open the named directory within the asset hierarchy. The directory can then
53 * Open an asset.
60 * Iterate over the files in an asset directory. A NULL string is returned
86 int AAsset_read(AAsset* asset, void* buf, size_t count);
89 * Seek to the specified offset within the asset data. 'whence' uses the
94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
97 * Seek to the specified offset within the asset data. 'whence' uses the
105 off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence);
108 * Close the asset, freeing all associated resources.
110 void AAsset_close(AAsset* asset);
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  /external/webkit/Source/WebKit/android/
RenderSkinAndroid.cpp 34 #include <androidfw/Asset.h>
59 android::Asset* asset = am->open(fileName, android::Asset::ACCESS_BUFFER); local
60 if (!asset) {
61 asset = am->openNonAsset(fileName, android::Asset::ACCESS_BUFFER);
62 if (!asset) {
68 bool success = SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), bitmap)
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  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/assetstudio/
AssetType.java 20 * The type of asset to create: launcher icon, menu icon, etc.
38 /** Display name to show to the user in the asset type selection list */
41 /** Default asset name format */
50 * Returns the display name of this asset type to show to the user in the
51 * asset wizard selection page etc
58 * Returns the default format to use to suggest a name for the asset
64 /** Whether this asset type configures foreground scaling */
69 /** Whether this asset type needs a shape parameter */
74 /** Whether this asset type needs foreground and background color parameters */
79 /** Whether this asset type needs an effects parameter *
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  /external/guava/guava-tests/test/com/google/common/collect/
ContiguousSetTest.java 64 Ranges.closed(1, 3).asSet(integers()),
65 Ranges.closedOpen(1, 4).asSet(integers()),
66 Ranges.openClosed(0, 3).asSet(integers()),
67 Ranges.open(0, 4).asSet(integers()),
68 Ranges.closed(1, 3).asSet(NOT_EQUAL_TO_INTEGERS),
69 Ranges.closedOpen(1, 4).asSet(NOT_EQUAL_TO_INTEGERS),
70 Ranges.openClosed(0, 3).asSet(NOT_EQUAL_TO_INTEGERS),
71 Ranges.open(0, 4).asSet(NOT_EQUAL_TO_INTEGERS),
75 assertEquals(Ranges.closed(Integer.MIN_VALUE, Integer.MAX_VALUE).asSet(integers()),
76 Ranges.<Integer>all().asSet(integers()))
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  /frameworks/base/include/androidfw/
AssetManager.h 18 // Asset management class. AssetManager objects are thread-safe.
23 #include <androidfw/Asset.h>
53 class Asset; // fwd decl for things that include Asset.h first
62 * The purpose of the AssetManager is to create Asset objects. To do
67 * The asset hierarchy may be examined like a filesystem, using
76 //CACHE_SCAN, // scan full(!) asset hierarchy at init() time
88 * added asset path will be examined first when searching for assets,
93 * newly-added asset source.
104 * Iterate over the asset paths in this manager. (Previousl
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