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  /external/mesa3d/src/glsl/tests/
attribute-02.glsl 1 /* FAIL - attribute cannot have type ivec2 */
2 attribute ivec2 i;
constructor-07.glsl 3 uniform ivec2 a;
4 uniform ivec2 b;
constructor-08.glsl 8 ivec2 c;
10 c = ivec2(a, b);
  /external/mesa3d/src/glsl/builtins/ir/
sign 27 (signature ivec2
29 (declare (in) ivec2 x))
30 ((return (expression ivec2 sign (var_ref x)))))
max 50 (signature ivec2
52 (declare (in) ivec2 arg0)
53 (declare (in) ivec2 arg1))
54 ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))
68 (signature ivec2
70 (declare (in) ivec2 arg0)
72 ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))
min 50 (signature ivec2
52 (declare (in) ivec2 arg0)
53 (declare (in) ivec2 arg1))
54 ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))
68 (signature ivec2
70 (declare (in) ivec2 arg0)
72 ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))
clamp 58 (signature ivec2
60 (declare (in) ivec2 arg0)
61 (declare (in) ivec2 arg1)
62 (declare (in) ivec2 arg2))
63 ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
79 (signature ivec2
81 (declare (in) ivec2 arg0)
84 ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))
    [all...]
equal 40 (declare (in) ivec2 arg0)
41 (declare (in) ivec2 arg1))
greaterThan 22 (declare (in) ivec2 arg0)
23 (declare (in) ivec2 arg1))
greaterThanEqual 22 (declare (in) ivec2 arg0)
23 (declare (in) ivec2 arg1))
lessThan 22 (declare (in) ivec2 arg0)
23 (declare (in) ivec2 arg1))
lessThanEqual 22 (declare (in) ivec2 arg0)
23 (declare (in) ivec2 arg1))
notEqual 40 (declare (in) ivec2 arg0)
41 (declare (in) ivec2 arg1))
  /external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
MultiSample.glsllib 21 ivec2 iTexC = ivec2(texC * textureSize(tex));
30 ivec2 iTexC = ivec2(texC * textureSize(tex));
39 ivec2 iTexC = ivec2(texC * textureSize(tex));
  /external/mesa3d/src/glsl/builtins/profiles/
130.frag 126 ivec2 abs(ivec2 x);
135 ivec2 sign(ivec2 x);
193 ivec2 min(ivec2 x, ivec2 y);
197 ivec2 min(ivec2 x, int y);
220 ivec2 max(ivec2 x, ivec2 y)
    [all...]
130.vert 126 ivec2 abs(ivec2 x);
135 ivec2 sign(ivec2 x);
193 ivec2 min(ivec2 x, ivec2 y);
197 ivec2 min(ivec2 x, int y);
220 ivec2 max(ivec2 x, ivec2 y)
    [all...]
100.frag 232 bvec2 lessThan(ivec2 x, ivec2 y);
239 bvec2 lessThanEqual(ivec2 x, ivec2 y);
246 bvec2 greaterThan(ivec2 x, ivec2 y);
253 bvec2 greaterThanEqual(ivec2 x, ivec2 y);
260 bvec2 equal(ivec2 x, ivec2 y)
    [all...]
100.vert 232 bvec2 lessThan(ivec2 x, ivec2 y);
239 bvec2 lessThanEqual(ivec2 x, ivec2 y);
246 bvec2 greaterThan(ivec2 x, ivec2 y);
253 bvec2 greaterThanEqual(ivec2 x, ivec2 y);
260 bvec2 equal(ivec2 x, ivec2 y)
    [all...]
110.frag 233 bvec2 lessThan(ivec2 x, ivec2 y);
240 bvec2 lessThanEqual(ivec2 x, ivec2 y);
247 bvec2 greaterThan(ivec2 x, ivec2 y);
254 bvec2 greaterThanEqual(ivec2 x, ivec2 y);
261 bvec2 equal(ivec2 x, ivec2 y)
    [all...]
110.vert 235 bvec2 lessThan(ivec2 x, ivec2 y);
242 bvec2 lessThanEqual(ivec2 x, ivec2 y);
249 bvec2 greaterThan(ivec2 x, ivec2 y);
256 bvec2 greaterThanEqual(ivec2 x, ivec2 y);
263 bvec2 equal(ivec2 x, ivec2 y)
    [all...]
120.frag 265 bvec2 lessThan(ivec2 x, ivec2 y);
272 bvec2 lessThanEqual(ivec2 x, ivec2 y);
279 bvec2 greaterThan(ivec2 x, ivec2 y);
286 bvec2 greaterThanEqual(ivec2 x, ivec2 y);
293 bvec2 equal(ivec2 x, ivec2 y)
    [all...]
120.vert 267 bvec2 lessThan(ivec2 x, ivec2 y);
274 bvec2 lessThanEqual(ivec2 x, ivec2 y);
281 bvec2 greaterThan(ivec2 x, ivec2 y);
288 bvec2 greaterThanEqual(ivec2 x, ivec2 y);
295 bvec2 equal(ivec2 x, ivec2 y)
    [all...]
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/
PostShadowPSSM15.frag 67 ivec2 texSize = textureSize(tex, 0);
71 ivec2 o = ivec2(mod(floor(gl_FragCoord.xy), 2.0));
85 ivec2 texSize = textureSize(tex, 0);
91 gather.x = SHADOWCOMPAREOFFSET(tex, projCoord, ivec2(0, 0));
92 gather.y = SHADOWCOMPAREOFFSET(tex, projCoord, ivec2(1, 0));
93 gather.z = SHADOWCOMPAREOFFSET(tex, projCoord, ivec2(0, 1));
94 gather.w = SHADOWCOMPAREOFFSET(tex, projCoord, ivec2(1, 1));
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
Water15.frag 146 float normal1 = textureOffset(m_HeightMap, texC, ivec2(-1.0, 0.0)).r;
147 float normal2 = textureOffset(m_HeightMap, texC, ivec2( 1.0, 0.0)).r;
148 float normal3 = textureOffset(m_HeightMap, texC, ivec2( 0.0, -1.0)).r;
149 float normal4 = textureOffset(m_HeightMap, texC, ivec2( 0.0, 1.0)).r;
159 ivec2 iTexC = ivec2(texC * textureSize(m_Texture));
162 ivec2 iTexC = ivec2(texC * textureSize(m_Texture, 0));
291 float normal1 = textureOffset(m_HeightMap, texC, ivec2(-1.0, 0.0)).r;
292 float normal2 = textureOffset(m_HeightMap, texC, ivec2( 1.0, 0.0)).r;
    [all...]
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
FXAA.frag 16 #define OffsetVec(a, b) ivec2(a, b)
19 #define OffsetVec(a, b) ivec2(a, b)

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