/external/mesa3d/src/glsl/tests/ |
attribute-02.glsl | 1 /* FAIL - attribute cannot have type ivec2 */ 2 attribute ivec2 i;
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constructor-07.glsl | 3 uniform ivec2 a; 4 uniform ivec2 b;
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constructor-08.glsl | 8 ivec2 c; 10 c = ivec2(a, b);
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/external/mesa3d/src/glsl/builtins/ir/ |
sign | 27 (signature ivec2 29 (declare (in) ivec2 x)) 30 ((return (expression ivec2 sign (var_ref x)))))
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max | 50 (signature ivec2 52 (declare (in) ivec2 arg0) 53 (declare (in) ivec2 arg1)) 54 ((return (expression ivec2 max (var_ref arg0) (var_ref arg1))))) 68 (signature ivec2 70 (declare (in) ivec2 arg0) 72 ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))
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min | 50 (signature ivec2 52 (declare (in) ivec2 arg0) 53 (declare (in) ivec2 arg1)) 54 ((return (expression ivec2 min (var_ref arg0) (var_ref arg1))))) 68 (signature ivec2 70 (declare (in) ivec2 arg0) 72 ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))
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clamp | 58 (signature ivec2 60 (declare (in) ivec2 arg0) 61 (declare (in) ivec2 arg1) 62 (declare (in) ivec2 arg2)) 63 ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1))))) 79 (signature ivec2 81 (declare (in) ivec2 arg0) 84 ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))) [all...] |
equal | 40 (declare (in) ivec2 arg0) 41 (declare (in) ivec2 arg1))
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greaterThan | 22 (declare (in) ivec2 arg0) 23 (declare (in) ivec2 arg1))
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greaterThanEqual | 22 (declare (in) ivec2 arg0) 23 (declare (in) ivec2 arg1))
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lessThan | 22 (declare (in) ivec2 arg0) 23 (declare (in) ivec2 arg1))
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lessThanEqual | 22 (declare (in) ivec2 arg0) 23 (declare (in) ivec2 arg1))
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notEqual | 40 (declare (in) ivec2 arg0) 41 (declare (in) ivec2 arg1))
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/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
MultiSample.glsllib | 21 ivec2 iTexC = ivec2(texC * textureSize(tex)); 30 ivec2 iTexC = ivec2(texC * textureSize(tex)); 39 ivec2 iTexC = ivec2(texC * textureSize(tex));
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/external/mesa3d/src/glsl/builtins/profiles/ |
130.frag | 126 ivec2 abs(ivec2 x); 135 ivec2 sign(ivec2 x); 193 ivec2 min(ivec2 x, ivec2 y); 197 ivec2 min(ivec2 x, int y); 220 ivec2 max(ivec2 x, ivec2 y) [all...] |
130.vert | 126 ivec2 abs(ivec2 x); 135 ivec2 sign(ivec2 x); 193 ivec2 min(ivec2 x, ivec2 y); 197 ivec2 min(ivec2 x, int y); 220 ivec2 max(ivec2 x, ivec2 y) [all...] |
100.frag | 232 bvec2 lessThan(ivec2 x, ivec2 y); 239 bvec2 lessThanEqual(ivec2 x, ivec2 y); 246 bvec2 greaterThan(ivec2 x, ivec2 y); 253 bvec2 greaterThanEqual(ivec2 x, ivec2 y); 260 bvec2 equal(ivec2 x, ivec2 y) [all...] |
100.vert | 232 bvec2 lessThan(ivec2 x, ivec2 y); 239 bvec2 lessThanEqual(ivec2 x, ivec2 y); 246 bvec2 greaterThan(ivec2 x, ivec2 y); 253 bvec2 greaterThanEqual(ivec2 x, ivec2 y); 260 bvec2 equal(ivec2 x, ivec2 y) [all...] |
110.frag | 233 bvec2 lessThan(ivec2 x, ivec2 y); 240 bvec2 lessThanEqual(ivec2 x, ivec2 y); 247 bvec2 greaterThan(ivec2 x, ivec2 y); 254 bvec2 greaterThanEqual(ivec2 x, ivec2 y); 261 bvec2 equal(ivec2 x, ivec2 y) [all...] |
110.vert | 235 bvec2 lessThan(ivec2 x, ivec2 y); 242 bvec2 lessThanEqual(ivec2 x, ivec2 y); 249 bvec2 greaterThan(ivec2 x, ivec2 y); 256 bvec2 greaterThanEqual(ivec2 x, ivec2 y); 263 bvec2 equal(ivec2 x, ivec2 y) [all...] |
120.frag | 265 bvec2 lessThan(ivec2 x, ivec2 y); 272 bvec2 lessThanEqual(ivec2 x, ivec2 y); 279 bvec2 greaterThan(ivec2 x, ivec2 y); 286 bvec2 greaterThanEqual(ivec2 x, ivec2 y); 293 bvec2 equal(ivec2 x, ivec2 y) [all...] |
120.vert | 267 bvec2 lessThan(ivec2 x, ivec2 y); 274 bvec2 lessThanEqual(ivec2 x, ivec2 y); 281 bvec2 greaterThan(ivec2 x, ivec2 y); 288 bvec2 greaterThanEqual(ivec2 x, ivec2 y); 295 bvec2 equal(ivec2 x, ivec2 y) [all...] |
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Shadow/ |
PostShadowPSSM15.frag | 67 ivec2 texSize = textureSize(tex, 0); 71 ivec2 o = ivec2(mod(floor(gl_FragCoord.xy), 2.0)); 85 ivec2 texSize = textureSize(tex, 0); 91 gather.x = SHADOWCOMPAREOFFSET(tex, projCoord, ivec2(0, 0)); 92 gather.y = SHADOWCOMPAREOFFSET(tex, projCoord, ivec2(1, 0)); 93 gather.z = SHADOWCOMPAREOFFSET(tex, projCoord, ivec2(0, 1)); 94 gather.w = SHADOWCOMPAREOFFSET(tex, projCoord, ivec2(1, 1));
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
Water15.frag | 146 float normal1 = textureOffset(m_HeightMap, texC, ivec2(-1.0, 0.0)).r;
147 float normal2 = textureOffset(m_HeightMap, texC, ivec2( 1.0, 0.0)).r;
148 float normal3 = textureOffset(m_HeightMap, texC, ivec2( 0.0, -1.0)).r;
149 float normal4 = textureOffset(m_HeightMap, texC, ivec2( 0.0, 1.0)).r;
159 ivec2 iTexC = ivec2(texC * textureSize(m_Texture));
162 ivec2 iTexC = ivec2(texC * textureSize(m_Texture, 0));
291 float normal1 = textureOffset(m_HeightMap, texC, ivec2(-1.0, 0.0)).r;
292 float normal2 = textureOffset(m_HeightMap, texC, ivec2( 1.0, 0.0)).r; [all...] |
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/ |
FXAA.frag | 16 #define OffsetVec(a, b) ivec2(a, b)
19 #define OffsetVec(a, b) ivec2(a, b)
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