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  /frameworks/av/media/libeffects/lvm/lib/Common/src/
AGC_MIX_VOL_2St1Mon_D32_WRA.c 63 /* pMonoIn Mono band pass source */
75 const LVM_INT32 *pMonoSrc, /* Mono source */
86 LVM_INT32 Mono; /* Mono sample */
127 Mono = *pMonoSrc++; /* Get the mono sample */
131 * Apply the AGC gain to the mono input and mix with the stereo signal
133 HighWord = (AGC_Mult * (Mono >> 16)); /* signed long (Mono) by unsigned short (AGC_Mult) multiply */
134 LowWord = (AGC_Mult * (Mono & 0xffff))
    [all...]
LVM_Mixer_TimeConstant.c 47 /* 1. NumChannels is limited to the values 1 (Mono) and 2 (Stereo) */
54 /* NumChannels - Number of channels 1=Mono, 2=Stereo */
129 Product = Product >> 1; /* Mono value */
  /cts/suite/audio_quality/test_description/processing/
example.py 26 # mono or stereo audio data
34 # This example takes 2 stereo data, 2 mono data, 2 i64, and 2 doubles
35 # and returns average as 1 stereo data, 1 mono data, 1 i64, and 1 double
48 mono = monoInt.astype(np.int16)
49 #print len(inputData[2]), len(inputData[3]), len(monoInt), len(mono)
54 outputData.append(mono)
recording_thd.py 24 # Input: host recording (mono), device recording (mono),
  /development/samples/RenderScript/HelloCompute/src/com/example/android/rs/hellocompute/
mono.rs 25 float3 mono = dot(f4.rgb, gMonoMult);
26 *v_out = rsPackColorTo8888(mono);
  /external/skia/gm/
verttext2.cpp 25 mono = SkTypeface::CreateFromName("Courier New", SkTypeface::kNormal);
54 mono, SkPaint::kLeft_Align);
56 mono, SkPaint::kCenter_Align);
84 SkTypeface* mono; member in class:skiagm::VertText2GM
  /cts/suite/audio_quality/lib/include/audio/
Buffer.h 104 /// change stereo buffer to mono
106 /// change mono buffer to stereo. This does not increase allocated memory.
119 /// .r2m: 16bps, mono
128 // stereo or mono
  /frameworks/av/media/libeffects/lvm/lib/Bass/src/
LVDBE_Process.c 38 /* Data can be processed in two formats, stereo or mono-in-stereo. Data in mono */
39 /* format is not supported, the calling routine must convert the mono stream to */
40 /* mono-in-stereo. */
48 /* | | Mono | |_____| |___________| \--> */
91 /* Scratch for Mono path starts at offset of 2*NumSamples 32-bit values from pScratch */
134 * Create the mono stream
137 pMono, /* Mono destination */
155 pMono, /* Mono band pass source */
  /external/bluetooth/bluez/audio/
gstsbcutil.c 97 gboolean joint, stereo, dual, mono; local
100 joint = stereo = dual = mono = FALSE;
111 else if (strcmp("mono", aux) == 0)
112 mono = TRUE;
115 if (channels == 1 && mono)
116 return "mono";
235 return "mono";
256 else if (g_ascii_strcasecmp(mode, "mono") == 0)
425 * if channels is 1, we must have channel mode = mono
426 * if channels is 2, we can't have channel mode = mono */
    [all...]
  /frameworks/av/media/libeffects/lvm/lib/StereoWidening/lib/
LVCS.h 40 /* Two data formats are support Stereo and Mono-In-Stereo. The data is interleaved as */
42 /* Byte Offset Stereo Input Mono-In-Stereo Input */
44 /* 0 Left Sample #1 Mono Sample #1 */
45 /* 2 Right Sample #1 Mono Sample #1 */
46 /* 4 Left Sample #2 Mono Sample #2 */
47 /* 6 Right Sample #2 Mono Sample #2 */
51 /* Mono format data is not supported, the calling routine must convert a Mono stream */
52 /* in to Mono-In-Stereo format. */
  /cts/suite/audio_quality/lib/src/task/
TaskInput.cpp 59 // for now, local is captured in stereo, and it is stored to mono
61 // local : stereo only, remote : mono only
93 // For now, convert to mono if it is stereo
  /external/antlr/antlr-3.4/runtime/CSharp2/
antlr3.runtime.net.common.inc 18 <property name="isMono" value="${string::starts-with(framework::get-target-framework(),'mono')}" />
22 <fail message=".NET-CF is not supported. Please use the .NET Framework or Mono." />
25 <if test="${framework::get-target-framework()=='net-1.1' or framework::get-target-framework()=='mono-1.0'}">
28 <if test="${not (framework::get-target-framework()=='net-1.1') and not (framework::get-target-framework()=='mono-1.0')}">
  /external/speex/include/speex/
speex_stereo.h 71 /** Transforms a stereo frame into a mono frame and stores intensity stereo info in 'bits' */
74 /** Transforms a stereo frame into a mono frame and stores intensity stereo info in 'bits' */
77 /** Transforms a mono frame into a stereo frame using intensity stereo info */
80 /** Transforms a mono frame into a stereo frame using intensity stereo info */
  /external/stlport/stlport/stl/config/
_feedback.h 27 # pragma message ("STLport: Threading model -> Mono")
  /ndk/sources/cxx-stl/stlport/stlport/stl/config/
_feedback.h 27 # pragma message ("STLport: Threading model -> Mono")
  /prebuilts/ndk/android-ndk-r5/sources/cxx-stl/stlport/stlport/stl/config/
_feedback.h 27 # pragma message ("STLport: Threading model -> Mono")
  /prebuilts/ndk/android-ndk-r6/sources/cxx-stl/stlport/stlport/stl/config/
_feedback.h 27 # pragma message ("STLport: Threading model -> Mono")
  /prebuilts/ndk/android-ndk-r7/sources/cxx-stl/stlport/stlport/stl/config/
_feedback.h 27 # pragma message ("STLport: Threading model -> Mono")
  /cts/tests/tests/renderscript/src/android/renderscript/cts/
BaseObjTest.java 50 F = Font.create(mRS, mRes, "mono", S, 8);
58 B.setName("mono");
FontTest.java 53 F = Font.create(mRS, mRes, "mono", style, fontSize);
60 F.setName("mono");
  /external/webkit/Source/WebCore/platform/audio/
AudioBus.cpp 86 case 1: // mono
194 // For now, we just support a mixup from mono -> stereo.
204 // Handle mono -> stereo case (for now simply copy mono channel into both left and right)
221 // Handle mono -> stereo case (for now simply sum mono channel into both left and right)
275 // Mono -> stereo (mix equally into L and R)
286 // Mono
309 // Mono -> stereo (mix equally into L and R)
320 // Mono
    [all...]
  /frameworks/av/media/libeffects/lvm/lib/Bundle/lib/
LVM.h 39 /* Three data formats are support Stereo,Mono-In-Stereo and Mono. The data is */
42 /* Byte Offset Stereo Input Mono-In-Stereo Input Mono Input */
44 /* 0 Left Sample #1 Mono Sample #1 Mono Sample #1 */
45 /* 2 Right Sample #1 Mono Sample #1 Mono Sample #2 */
46 /* 4 Left Sample #2 Mono Sample #2 Mono Sample #3 *
    [all...]
  /frameworks/av/media/libeffects/lvm/lib/Bass/lib/
LVDBE.h 38 /* The Dynamic Bass Enhancement algorithm always processes data as stereo input. Mono*/
41 /* Byte Offset Stereo Input Mono-In-Stereo Input */
43 /* 0 Left Sample #1 Mono Sample #1 */
44 /* 2 Right Sample #1 Mono Sample #1 */
45 /* 4 Left Sample #2 Mono Sample #2 */
46 /* 6 Right Sample #2 Mono Sample #2 */
50 /* Mono format data is not supported, the calling routine must convert a Mono stream */
51 /* in to Mono-In-Stereo format. */
  /frameworks/av/media/libeffects/lvm/lib/Eq/lib/
LVEQNB.h 37 /* Two data formats are support Stereo and Mono-In-Stereo. The data is interleaved as */
39 /* Byte Offset Stereo Input Mono-In-Stereo Input */
41 /* 0 Left Sample #1 Mono Sample #1 */
42 /* 2 Right Sample #1 Mono Sample #1 */
43 /* 4 Left Sample #2 Mono Sample #2 */
44 /* 6 Right Sample #2 Mono Sample #2 */
48 /* Mono format data is not supported, the calling routine must convert a Mono stream */
49 /* in to Mono-In-Stereo format. */
  /frameworks/av/media/libstagefright/codecs/aacenc/inc/
qc_data.h 35 MODE_1, /* mono */
36 MODE_1_1, /* dual mono */

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