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  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/ui/
ScreenViewer.java 67 private ScreenViewer.Crosshair crosshair; field in class:ScreenViewer
131 crosshair = new Crosshair(new ScreenshotViewer());
132 crosshair.addMouseWheelListener(new WheelZoomListener());
133 JScrollPane scroller = new JScrollPane(crosshair);
164 loupe.moveToPoint(crosshair.crosshair.x, crosshair.crosshair.y)
482 Point crosshair = new Point(); field in class:ScreenViewer.Crosshair
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  /external/webkit/Tools/iExploder/iexploder-1.7.2/src/css-values/
dillo 11 crosshair
webkit 117 crosshair
mozilla 211 crosshair
  /external/quake/quake/app/id1/
config.cfg 109 // // Generated by GLQuake. DO NOT MODIFY! // unbindconfig bind "TAB" "+showscores" bind "ENTER" "+jump" bind "ESCAPE" "togglemenu" bind "SPACE" "+jump" bind "+" "sizeup" bind "," "+moveleft" bind "-" "sizedown" bind "." "+moveright" bind "/" "impulse 10" bind "0" "impulse 0" bind "1" "impulse 1" bind "2" "impulse 2" bind "3" "impulse 3" bind "4" "impulse 4" bind "5" "impulse 5" bind "6" "impulse 6" bind "7" "impulse 7" bind "8" "impulse 8" bind "=" "sizeup" bind "\" "+mlook" bind "`" "toggleconsole" // Original Quake binding // bind "a" "+lookup" // bind "c" "+movedown" // bind "d" "+moveup" // bind "t" "messagemode" // bind "z" "+lookdown" bind "w" "+forward" bind "s" "+back" bind "a" "+left" bind "d" "+right" bind "q" "+lookup" bind "z" "+lookdown" bind "v" "+movedown" bind "f" "+moveup" bind "t" "messagemode" bind "~" "toggleconsole" bind "UPARROW" "+forward" bind "DOWNARROW" "+back" bind "LEFTARROW" "+left" bind "RIGHTARROW" "+right" bind "ALT" "+strafe" bind "CTRL" "+attack" bind "SHIFT" "+speed" bind "F1" "help" bind "F2" "menu_save" bind "F3" "menu_load" bind "F4" "menu_options" bind "F5" "menu_multiplayer" bind "F6" "echo Quicksaving...; wait; save quick" bind "F9" "echo Quickloading...; wait; load quick" bind "F10" "quit" bind "F11" "zoom_in" bind "F12" "screenshot" bind "INS" "+klook" bind "DEL" "+lookdown" bind "PGDN" "+lookup" bind "END" "centerview" bind "MOUSE1" "+attack" bind "MOUSE2" "+forward" bind "MOUSE3" "+mlook" bind "PAUSE" "pause" m_filter "0.2" m_filtercutoff "80" confirmquit "1" m_side "0.8" m_forward "1" m_yaw "0.022" m_pitch "0.022" sensitivity "3" lookstrafe "0" lookspring "0" cl_backspeed "200" cl_forwardspeed "200" _cl_color "0" _cl_name "player" _snd_mixahead "0.1" bgmvolume "1" volume "0.7" gl_singlepasssky "1" gl_triplebuffer "1" viewsize "100" gl_anisotropiclevel "1" gl_vid_wait "0" _config_modem_hangup "AT H" _config_modem_init "" _config_modem_clear "ATZ" _config_modem_dialtype "T" _config_com_modem "1" _config_com_baud "57600" _config_com_irq "4" _config_com_port "0x3f8" gl_subdivide_size "128" saved4 "0" saved3 "0" saved2 "0" saved1 "0" savedgamecfg "0" gamma "1.0" crosshair "0"
  /external/webkit/Source/WebCore/manual-tests/
cursor.html 8 <div style="width: 20px; height: 20px; margin: 10px; background: #ddd; cursor: crosshair">crosshair</div>
  /external/webkit/Tools/Scripts/webkitpy/tool/commands/data/rebaselineserver/
main.css 166 cursor: crosshair;
278 cursor: crosshair;
  /frameworks/base/docs/html/tools/debugging/
debugging-ui.jd 376 The magenta crosshair in the pane corresponds to the positioning
377 crosshair in the next pane. It only moves when you move the crosshair in the next pane.
408 You use the cyan crosshair to do coarse positioning. Drag the crosshair in the image,
409 and the Loupe crosshair will move accordingly. You can also click on a point in the
410 Pixel Perfect pane, and the crosshair will move to that point.
  /external/quake/quake/src/QW/
qwchangelog.txt 9 - new crosshair, enabled with "crosshair 2"
cmds.txt 363 crosshair
qw2do.txt 29 - don't draw crosshair while showing scores
qwrlnote.txt 25 - "crosshaircolor" controls the color for the crosshair in "crosshair 2"
125 - Added alternate crosshair. Enabled with "crosshair 2".
  /external/webkit/Tools/iExploder/iexploder-1.3.2/htdocs/
cssvalues.in 95 crosshair
  /external/quake/quake/src/QW/client/
view.c 56 cvar_t crosshair = CVAR3("crosshair", "0", true); variable
1018 if (crosshair.value)
1051 Cvar_RegisterVariable (&crosshair);
gl_draw.c 27 extern cvar_t crosshair, cl_crossx, cl_crossy, crosshaircolor;
39 int cs_texture; // crosshair texture
408 cs_texture = GL_LoadTexture ("crosshair", 8, 8, cs_data, false, true);
571 if (crosshair.value == 2) {
596 } else if (crosshair.value)
    [all...]
draw.c 274 extern cvar_t crosshair, cl_crossx, cl_crossy, crosshaircolor;
278 if (crosshair.value == 2) {
289 } else if (crosshair.value)
gl_screen.c 95 extern cvar_t crosshair;
1171 if (crosshair.value)
  /external/quake/quake/src/WinQuake/
view.cpp 61 cvar_t crosshair = CVAR3("crosshair", "0", true); variable
1057 if (crosshair.value)
1091 Cvar_RegisterVariable (&crosshair);
gl_screen.cpp 93 extern cvar_t crosshair;
911 if (crosshair.value)
  /gdk/samples/quake/jni/
view.cpp 61 cvar_t crosshair = CVAR3("crosshair", "0", true); variable
1057 if (crosshair.value)
1091 Cvar_RegisterVariable (&crosshair);
gl_screen.cpp 93 extern cvar_t crosshair;
911 if (crosshair.value)
  /external/libvpx/examples/includes/geshi/geshi/
css.php 102 'crosshair', 'cross', 'cursive', 'dashed', 'decimal-leading-zero',
  /external/webkit/Source/WebCore/css/
CSSValueKeywords.in 332 crosshair
  /external/webkit/Source/WebCore/inspector/front-end/
CSSKeywordCompletions.js 167 "none", "copy", "auto", "crosshair", "default", "pointer", "move", "vertical-text", "cell", "context-menu",
SourceCSSTokenizer.re2js 57 "continuous", "copy", "cover", "crop", "cross", "crosshair", "currentcolor", "cursive", "dashed", "decimal", "decimal-leading-zero", "default",

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