/sdk/hierarchyviewer/src/com/android/hierarchyviewer/ui/ |
ScreenViewer.java | 67 private ScreenViewer.Crosshair crosshair; field in class:ScreenViewer 131 crosshair = new Crosshair(new ScreenshotViewer()); 132 crosshair.addMouseWheelListener(new WheelZoomListener()); 133 JScrollPane scroller = new JScrollPane(crosshair); 164 loupe.moveToPoint(crosshair.crosshair.x, crosshair.crosshair.y) 482 Point crosshair = new Point(); field in class:ScreenViewer.Crosshair [all...] |
/external/webkit/Tools/iExploder/iexploder-1.7.2/src/css-values/ |
dillo | 11 crosshair
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webkit | 117 crosshair
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mozilla | 211 crosshair
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/external/quake/quake/app/id1/ |
config.cfg | 109 //
// Generated by GLQuake. DO NOT MODIFY!
//
unbindconfig
bind "TAB" "+showscores"
bind "ENTER" "+jump"
bind "ESCAPE" "togglemenu"
bind "SPACE" "+jump"
bind "+" "sizeup"
bind "," "+moveleft"
bind "-" "sizedown"
bind "." "+moveright"
bind "/" "impulse 10"
bind "0" "impulse 0"
bind "1" "impulse 1"
bind "2" "impulse 2"
bind "3" "impulse 3"
bind "4" "impulse 4"
bind "5" "impulse 5"
bind "6" "impulse 6"
bind "7" "impulse 7"
bind "8" "impulse 8"
bind "=" "sizeup"
bind "\" "+mlook"
bind "`" "toggleconsole"
// Original Quake binding
// bind "a" "+lookup"
// bind "c" "+movedown"
// bind "d" "+moveup"
// bind "t" "messagemode"
// bind "z" "+lookdown"
bind "w" "+forward"
bind "s" "+back"
bind "a" "+left"
bind "d" "+right"
bind "q" "+lookup"
bind "z" "+lookdown"
bind "v" "+movedown"
bind "f" "+moveup"
bind "t" "messagemode"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+attack"
bind "SHIFT" "+speed"
bind "F1" "help"
bind "F2" "menu_save"
bind "F3" "menu_load"
bind "F4" "menu_options"
bind "F5" "menu_multiplayer"
bind "F6" "echo Quicksaving...; wait; save quick"
bind "F9" "echo Quickloading...; wait; load quick"
bind "F10" "quit"
bind "F11" "zoom_in"
bind "F12" "screenshot"
bind "INS" "+klook"
bind "DEL" "+lookdown"
bind "PGDN" "+lookup"
bind "END" "centerview"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+forward"
bind "MOUSE3" "+mlook"
bind "PAUSE" "pause"
m_filter "0.2"
m_filtercutoff "80"
confirmquit "1"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
sensitivity "3"
lookstrafe "0"
lookspring "0"
cl_backspeed "200"
cl_forwardspeed "200"
_cl_color "0"
_cl_name "player"
_snd_mixahead "0.1"
bgmvolume "1"
volume "0.7"
gl_singlepasssky "1"
gl_triplebuffer "1"
viewsize "100"
gl_anisotropiclevel "1"
gl_vid_wait "0"
_config_modem_hangup "AT H"
_config_modem_init ""
_config_modem_clear "ATZ"
_config_modem_dialtype "T"
_config_com_modem "1"
_config_com_baud "57600"
_config_com_irq "4"
_config_com_port "0x3f8"
gl_subdivide_size "128"
saved4 "0"
saved3 "0"
saved2 "0"
saved1 "0"
savedgamecfg "0"
gamma "1.0"
crosshair "0"
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/external/webkit/Source/WebCore/manual-tests/ |
cursor.html | 8 <div style="width: 20px; height: 20px; margin: 10px; background: #ddd; cursor: crosshair">crosshair</div>
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/external/webkit/Tools/Scripts/webkitpy/tool/commands/data/rebaselineserver/ |
main.css | 166 cursor: crosshair; 278 cursor: crosshair;
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/frameworks/base/docs/html/tools/debugging/ |
debugging-ui.jd | 376 The magenta crosshair in the pane corresponds to the positioning 377 crosshair in the next pane. It only moves when you move the crosshair in the next pane. 408 You use the cyan crosshair to do coarse positioning. Drag the crosshair in the image, 409 and the Loupe crosshair will move accordingly. You can also click on a point in the 410 Pixel Perfect pane, and the crosshair will move to that point.
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/external/quake/quake/src/QW/ |
qwchangelog.txt | 9 - new crosshair, enabled with "crosshair 2"
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cmds.txt | 363 crosshair
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qw2do.txt | 29 - don't draw crosshair while showing scores
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qwrlnote.txt | 25 - "crosshaircolor" controls the color for the crosshair in "crosshair 2"
125 - Added alternate crosshair. Enabled with "crosshair 2".
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/external/webkit/Tools/iExploder/iexploder-1.3.2/htdocs/ |
cssvalues.in | 95 crosshair
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/external/quake/quake/src/QW/client/ |
view.c | 56 cvar_t crosshair = CVAR3("crosshair", "0", true); variable 1018 if (crosshair.value) 1051 Cvar_RegisterVariable (&crosshair);
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gl_draw.c | 27 extern cvar_t crosshair, cl_crossx, cl_crossy, crosshaircolor; 39 int cs_texture; // crosshair texture 408 cs_texture = GL_LoadTexture ("crosshair", 8, 8, cs_data, false, true); 571 if (crosshair.value == 2) { 596 } else if (crosshair.value) [all...] |
draw.c | 274 extern cvar_t crosshair, cl_crossx, cl_crossy, crosshaircolor; 278 if (crosshair.value == 2) { 289 } else if (crosshair.value)
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gl_screen.c | 95 extern cvar_t crosshair; 1171 if (crosshair.value)
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/external/quake/quake/src/WinQuake/ |
view.cpp | 61 cvar_t crosshair = CVAR3("crosshair", "0", true); variable 1057 if (crosshair.value) 1091 Cvar_RegisterVariable (&crosshair);
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gl_screen.cpp | 93 extern cvar_t crosshair; 911 if (crosshair.value)
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/gdk/samples/quake/jni/ |
view.cpp | 61 cvar_t crosshair = CVAR3("crosshair", "0", true); variable 1057 if (crosshair.value) 1091 Cvar_RegisterVariable (&crosshair);
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gl_screen.cpp | 93 extern cvar_t crosshair; 911 if (crosshair.value)
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/external/libvpx/examples/includes/geshi/geshi/ |
css.php | 102 'crosshair', 'cross', 'cursive', 'dashed', 'decimal-leading-zero',
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/external/webkit/Source/WebCore/css/ |
CSSValueKeywords.in | 332 crosshair
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/external/webkit/Source/WebCore/inspector/front-end/ |
CSSKeywordCompletions.js | 167 "none", "copy", "auto", "crosshair", "default", "pointer", "move", "vertical-text", "cell", "context-menu",
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SourceCSSTokenizer.re2js | 57 "continuous", "copy", "cover", "crop", "cross", "crosshair", "currentcolor", "cursive", "dashed", "decimal", "decimal-leading-zero", "default",
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