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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLStateType.java 97 DEPTH_TEST("Depth buffer enabled"),
GLState.java 204 IGLProperty depthTest = new GLBooleanProperty(GLStateType.DEPTH_TEST, Boolean.FALSE);
  /external/mesa3d/docs/OLD/
MESA_trace.spec 277 variables DEPTH_TEST, DEPTH_FUNC, DEPTH_WRITEMASK, and DEPTH_CLEAR_VALUE
289 variables DEPTH_TEST, DEPTH_FUNC, DEPTH_WRITEMASK, and DEPTH_CLEAR_VALUE
  /system/core/libpixelflinger/
picker.cpp 121 p |= GGL_BUILD_NEEDS(c->state.depth_test.func, P_DEPTH_TEST);
pixelflinger.cpp 572 if (c->state.depth_test.func != func) {
573 c->state.depth_test.func = func;
803 c->state.depth_test.func = GGL_LESS;
804 c->state.depth_test.clearValue = FIXED_ONE;
scanline.cpp 841 switch (c->state.depth_test.func) {
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  /external/webkit/Source/WebCore/platform/graphics/
GraphicsContext3D.h 165 DEPTH_TEST = 0x0B71,
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  /system/core/include/private/pixelflinger/
ggl_context.h 494 depth_test_state_t depth_test; member in struct:android::state_t
  /external/webkit/Source/WebCore/html/canvas/
WebGLRenderingContext.idl 138 const unsigned int DEPTH_TEST = 0x0B71;
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WebGLRenderingContext.cpp     [all...]
  /external/webkit/Source/WebCore/platform/graphics/chromium/
LayerRendererChromium.cpp 385 GLC(m_context.get(), m_context->disable(GraphicsContext3D::DEPTH_TEST));
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