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Searched
full:evaluatedpoint
(Results
1 - 1
of
1
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnMathUtils.cpp
295
FloatPoint
evaluatedPoint
;
310
evaluatedPoint
= evaluateCubicAt(cubic, t);
311
if (xRay.y() >
evaluatedPoint
.y())
315
} while (++iter < MaxIterations && !nearlyZero(
evaluatedPoint
.y() - xRay.y()));
319
if (xRay.x() <=
evaluatedPoint
.x()) {
Completed in 36 milliseconds