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  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
GammaCorrection.frag 6 vec3 gamma(vec3 L,float gamma)
8 return pow(L, vec3(1.0 / gamma));
16 texVal.rgb = gamma(texVal.rgb , m_gamma);
GammaCorrection15.frag 8 vec3 gamma(vec3 L,float gamma)
10 return pow(L, vec3(1.0 / gamma));
18 texVal.rgb = gamma(texVal.rgb , m_gamma);
GammaCorrection.j3md 6 Float gamma
Posterization.j3md 7 Float Gamma;
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
GammaCorrectionFilter.java 17 private float gamma = 2.0f; field in class:GammaCorrectionFilter
25 public GammaCorrectionFilter(float gamma)
28 this.setGamma(gamma);
43 material.setFloat("gamma", gamma);
49 return gamma;
53 * set to 0.0 to disable gamma correction
54 * @param gamma
56 public void setGamma(float gamma)
60 material.setFloat("gamma", gamma)
    [all...]
PosterizationFilter.java 55 private float gamma = 0.6f; field in class:PosterizationFilter
75 * Creates a posterization Filter with the given number of colors and gamma
77 * @param gamma
79 public PosterizationFilter(int numColors, float gamma) {
81 this.gamma = gamma;
88 material.setFloat("Gamma", gamma);
108 * Sets gamma level used to enhange visual quality
110 public void setGamma(float gamma) {
    [all...]
  /external/webkit/LayoutTests/fast/dom/DeviceOrientation/
null-values-expected.txt 8 PASS deviceOrientationEvent.gamma is mockEvent.gamma
11 PASS deviceOrientationEvent.gamma is mockEvent.gamma
14 PASS deviceOrientationEvent.gamma is mockEvent.gamma
17 PASS deviceOrientationEvent.gamma is mockEvent.gamma
multiple-frames-expected.txt 8 PASS deviceOrientationEvent.gamma is mockEvent.gamma
11 PASS deviceOrientationEvent.gamma is mockEvent.gamma
updates-expected.txt 8 PASS deviceOrientationEvent.gamma is mockEvent.gamma
11 PASS deviceOrientationEvent.gamma is mockEvent.gamma
add-listener-from-callback-expected.txt 8 PASS deviceOrientationEvent.gamma is mockGamma
11 PASS deviceOrientationEvent.gamma is mockGamma
14 PASS deviceOrientationEvent.gamma is mockGamma
optional-event-properties-expected.txt 9 PASS event.gamma == null is true
13 PASS event.gamma == 2 is true
17 PASS event.gamma == null is true
21 PASS event.gamma == 0 is true
25 PASS event.gamma == null is true
29 PASS event.gamma == 0 is true
33 PASS event.gamma == null is true
basic-operation-expected.txt 8 PASS deviceOrientationEvent.gamma is mockGamma
  /external/qemu/distrib/sdl-1.2.12/src/video/
SDL_gamma.c 24 /* Gamma correction support */
27 #include <math.h> /* Used for calculating gamma ramps */
41 static void CalculateGammaRamp(float gamma, Uint16 *ramp)
45 /* 0.0 gamma is all black */
46 if ( gamma <= 0.0f ) {
52 /* 1.0 gamma is identity */
53 if ( gamma == 1.0f ) {
59 /* Calculate a real gamma ramp */
61 gamma = 1.0f / gamma;
    [all...]
  /external/webkit/LayoutTests/fast/dom/DeviceOrientation/script-tests/
updates.js 4 function setMockOrientation(alpha, beta, gamma) {
5 mockEvent = {alpha: alpha, beta: beta, gamma: gamma};
7 layoutTestController.setMockDeviceOrientation(true, mockEvent.alpha, true, mockEvent.beta, true, mockEvent.gamma);
17 shouldBe('deviceOrientationEvent.gamma', 'mockEvent.gamma');
null-values.js 4 function setMockOrientation(alpha, beta, gamma) {
5 mockEvent = {alpha: alpha, beta: beta, gamma: gamma};
10 null != mockEvent.gamma, null == mockEvent.gamma ? 0 : mockEvent.gamma);
20 shouldBe('deviceOrientationEvent.gamma', 'mockEvent.gamma');
optional-event-properties.js 8 shouldBeTrue("event.gamma == null");
13 shouldBeTrue("event.gamma == 2");
18 shouldBeTrue("event.gamma == null");
23 shouldBeTrue("event.gamma == 0");
28 shouldBeTrue("event.gamma == null");
33 shouldBeTrue("event.gamma == 0");
38 shouldBeTrue("event.gamma == null");
multiple-frames.js 8 shouldBe('deviceOrientationEvent.gamma', 'mockEvent.gamma');
30 var mockEvent = {alpha: 1.1, beta: 2.2, gamma: 3.3};
32 layoutTestController.setMockDeviceOrientation(true, mockEvent.alpha, true, mockEvent.beta, true, mockEvent.gamma);
create-event.js 12 shouldBeTrue("'gamma' in event");
19 shouldBeTrue("typeof event.gamma == 'object'");
  /external/qemu/distrib/sdl-1.2.12/src/video/x11/
SDL_x11gamma.c 37 SDL_NAME(XF86VidModeGamma) gamma;
40 /* Clamp the gamma values */
42 gamma.red = MIN_GAMMA;
45 gamma.red = MAX_GAMMA;
47 gamma.red = red;
50 gamma.green = MIN_GAMMA;
53 gamma.green = MAX_GAMMA;
55 gamma.green = green;
58 gamma.blue = MIN_GAMMA;
61 gamma.blue = MAX_GAMMA
    [all...]
  /frameworks/base/libs/hwui/
GammaFontRenderer.cpp 31 INIT_LOGD("Creating gamma font renderer");
36 // Get the gamma
37 float gamma = DEFAULT_TEXT_GAMMA; local
39 INIT_LOGD(" Setting text gamma to %s", property);
40 gamma = atof(property);
42 INIT_LOGD(" Using default text gamma of %.2f", DEFAULT_TEXT_GAMMA);
45 // Get the black gamma threshold
48 INIT_LOGD(" Setting text black gamma threshold to %s", property);
51 INIT_LOGD(" Using default text black gamma threshold of %d",
55 // Get the white gamma threshol
    [all...]
  /external/skia/include/effects/
SkTableMaskFilter.h 19 Helper methods create some common tables (e.g. gamma, clipping)
29 /** Utility that sets the gamma table
31 static void MakeGammaTable(uint8_t table[256], SkScalar gamma);
38 static SkTableMaskFilter* CreateGamma(SkScalar gamma) {
40 MakeGammaTable(table, gamma);
  /external/webkit/LayoutTests/fast/xpath/4XPath/Borrowed/
cz_20030217.html 15 <gamma>\
17 </gamma>\
19 <gamma mark="bar">\
21 </gamma>\
25 <gamma>\
27 </gamma>\
  /frameworks/base/core/java/android/webkit/
DeviceMotionAndOrientationManager.java 46 double beta, boolean canProvideGamma, double gamma) {
49 canProvideGamma, gamma);
60 public void onOrientationChange(Double alpha, Double beta, Double gamma) {
64 gamma != null, gamma != null ? gamma.doubleValue() : 0.0);
71 boolean canProvideGamma, double gamma);
77 boolean canProvideGamma, double gamma);
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Hdr/
ToneMap.j3md 9 Float Gamma
  /external/libpng/
TODO 5 Finish work on the no-floating-point version (including gamma compensation)
13 Complete sRGB transformation (presently it simply uses gamma=0.45455).
21 Build gamma tables using fixed point (and do away with floating point entirely).
22 Use greater precision when changing to linear gamma for compositing against

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