/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/ |
GammaCorrection.frag | 6 vec3 gamma(vec3 L,float gamma)
8 return pow(L, vec3(1.0 / gamma));
16 texVal.rgb = gamma(texVal.rgb , m_gamma);
|
GammaCorrection15.frag | 8 vec3 gamma(vec3 L,float gamma)
10 return pow(L, vec3(1.0 / gamma));
18 texVal.rgb = gamma(texVal.rgb , m_gamma);
|
GammaCorrection.j3md | 6 Float gamma
|
Posterization.j3md | 7 Float Gamma;
|
/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/ |
GammaCorrectionFilter.java | 17 private float gamma = 2.0f; field in class:GammaCorrectionFilter 25 public GammaCorrectionFilter(float gamma) 28 this.setGamma(gamma); 43 material.setFloat("gamma", gamma); 49 return gamma; 53 * set to 0.0 to disable gamma correction 54 * @param gamma 56 public void setGamma(float gamma) 60 material.setFloat("gamma", gamma) [all...] |
PosterizationFilter.java | 55 private float gamma = 0.6f; field in class:PosterizationFilter 75 * Creates a posterization Filter with the given number of colors and gamma 77 * @param gamma 79 public PosterizationFilter(int numColors, float gamma) { 81 this.gamma = gamma; 88 material.setFloat("Gamma", gamma); 108 * Sets gamma level used to enhange visual quality 110 public void setGamma(float gamma) { [all...] |
/external/webkit/LayoutTests/fast/dom/DeviceOrientation/ |
null-values-expected.txt | 8 PASS deviceOrientationEvent.gamma is mockEvent.gamma 11 PASS deviceOrientationEvent.gamma is mockEvent.gamma 14 PASS deviceOrientationEvent.gamma is mockEvent.gamma 17 PASS deviceOrientationEvent.gamma is mockEvent.gamma
|
multiple-frames-expected.txt | 8 PASS deviceOrientationEvent.gamma is mockEvent.gamma 11 PASS deviceOrientationEvent.gamma is mockEvent.gamma
|
updates-expected.txt | 8 PASS deviceOrientationEvent.gamma is mockEvent.gamma 11 PASS deviceOrientationEvent.gamma is mockEvent.gamma
|
add-listener-from-callback-expected.txt | 8 PASS deviceOrientationEvent.gamma is mockGamma 11 PASS deviceOrientationEvent.gamma is mockGamma 14 PASS deviceOrientationEvent.gamma is mockGamma
|
optional-event-properties-expected.txt | 9 PASS event.gamma == null is true 13 PASS event.gamma == 2 is true 17 PASS event.gamma == null is true 21 PASS event.gamma == 0 is true 25 PASS event.gamma == null is true 29 PASS event.gamma == 0 is true 33 PASS event.gamma == null is true
|
basic-operation-expected.txt | 8 PASS deviceOrientationEvent.gamma is mockGamma
|
/external/qemu/distrib/sdl-1.2.12/src/video/ |
SDL_gamma.c | 24 /* Gamma correction support */ 27 #include <math.h> /* Used for calculating gamma ramps */ 41 static void CalculateGammaRamp(float gamma, Uint16 *ramp) 45 /* 0.0 gamma is all black */ 46 if ( gamma <= 0.0f ) { 52 /* 1.0 gamma is identity */ 53 if ( gamma == 1.0f ) { 59 /* Calculate a real gamma ramp */ 61 gamma = 1.0f / gamma; [all...] |
/external/webkit/LayoutTests/fast/dom/DeviceOrientation/script-tests/ |
updates.js | 4 function setMockOrientation(alpha, beta, gamma) { 5 mockEvent = {alpha: alpha, beta: beta, gamma: gamma}; 7 layoutTestController.setMockDeviceOrientation(true, mockEvent.alpha, true, mockEvent.beta, true, mockEvent.gamma); 17 shouldBe('deviceOrientationEvent.gamma', 'mockEvent.gamma');
|
null-values.js | 4 function setMockOrientation(alpha, beta, gamma) { 5 mockEvent = {alpha: alpha, beta: beta, gamma: gamma}; 10 null != mockEvent.gamma, null == mockEvent.gamma ? 0 : mockEvent.gamma); 20 shouldBe('deviceOrientationEvent.gamma', 'mockEvent.gamma');
|
optional-event-properties.js | 8 shouldBeTrue("event.gamma == null"); 13 shouldBeTrue("event.gamma == 2"); 18 shouldBeTrue("event.gamma == null"); 23 shouldBeTrue("event.gamma == 0"); 28 shouldBeTrue("event.gamma == null"); 33 shouldBeTrue("event.gamma == 0"); 38 shouldBeTrue("event.gamma == null");
|
multiple-frames.js | 8 shouldBe('deviceOrientationEvent.gamma', 'mockEvent.gamma'); 30 var mockEvent = {alpha: 1.1, beta: 2.2, gamma: 3.3}; 32 layoutTestController.setMockDeviceOrientation(true, mockEvent.alpha, true, mockEvent.beta, true, mockEvent.gamma);
|
create-event.js | 12 shouldBeTrue("'gamma' in event"); 19 shouldBeTrue("typeof event.gamma == 'object'");
|
/external/qemu/distrib/sdl-1.2.12/src/video/x11/ |
SDL_x11gamma.c | 37 SDL_NAME(XF86VidModeGamma) gamma; 40 /* Clamp the gamma values */ 42 gamma.red = MIN_GAMMA; 45 gamma.red = MAX_GAMMA; 47 gamma.red = red; 50 gamma.green = MIN_GAMMA; 53 gamma.green = MAX_GAMMA; 55 gamma.green = green; 58 gamma.blue = MIN_GAMMA; 61 gamma.blue = MAX_GAMMA [all...] |
/frameworks/base/libs/hwui/ |
GammaFontRenderer.cpp | 31 INIT_LOGD("Creating gamma font renderer"); 36 // Get the gamma 37 float gamma = DEFAULT_TEXT_GAMMA; local 39 INIT_LOGD(" Setting text gamma to %s", property); 40 gamma = atof(property); 42 INIT_LOGD(" Using default text gamma of %.2f", DEFAULT_TEXT_GAMMA); 45 // Get the black gamma threshold 48 INIT_LOGD(" Setting text black gamma threshold to %s", property); 51 INIT_LOGD(" Using default text black gamma threshold of %d", 55 // Get the white gamma threshol [all...] |
/external/skia/include/effects/ |
SkTableMaskFilter.h | 19 Helper methods create some common tables (e.g. gamma, clipping) 29 /** Utility that sets the gamma table 31 static void MakeGammaTable(uint8_t table[256], SkScalar gamma); 38 static SkTableMaskFilter* CreateGamma(SkScalar gamma) { 40 MakeGammaTable(table, gamma);
|
/external/webkit/LayoutTests/fast/xpath/4XPath/Borrowed/ |
cz_20030217.html | 15 <gamma>\ 17 </gamma>\ 19 <gamma mark="bar">\ 21 </gamma>\ 25 <gamma>\ 27 </gamma>\
|
/frameworks/base/core/java/android/webkit/ |
DeviceMotionAndOrientationManager.java | 46 double beta, boolean canProvideGamma, double gamma) { 49 canProvideGamma, gamma); 60 public void onOrientationChange(Double alpha, Double beta, Double gamma) { 64 gamma != null, gamma != null ? gamma.doubleValue() : 0.0); 71 boolean canProvideGamma, double gamma); 77 boolean canProvideGamma, double gamma);
|
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Hdr/ |
ToneMap.j3md | 9 Float Gamma
|
/external/libpng/ |
TODO | 5 Finish work on the no-floating-point version (including gamma compensation) 13 Complete sRGB transformation (presently it simply uses gamma=0.45455). 21 Build gamma tables using fixed point (and do away with floating point entirely). 22 Use greater precision when changing to linear gamma for compositing against
|