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    Searched full:iolooper (Results 1 - 21 of 21) sorted by null

  /external/qemu/
iolooper.h 6 /* An IOLooper is an abstraction for select() */
8 typedef struct IoLooper IoLooper;
10 IoLooper* iolooper_new(void);
11 void iolooper_free( IoLooper* iol );
12 void iolooper_reset( IoLooper* iol );
14 void iolooper_add_read( IoLooper* iol, int fd );
15 void iolooper_add_write( IoLooper* iol, int fd );
16 void iolooper_del_read( IoLooper* iol, int fd );
17 void iolooper_del_write( IoLooper* iol, int fd )
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iolooper-select.c 1 #include "iolooper.h"
4 /* An implementation of iolooper.h based on Unix select() */
13 struct IoLooper {
22 IoLooper*
25 IoLooper* iol = malloc(sizeof(*iol));
31 iolooper_free( IoLooper* iol )
37 iolooper_reset( IoLooper* iol )
46 iolooper_add_fd( IoLooper* iol, int fd )
54 iolooper_del_fd( IoLooper* iol, int fd )
61 iolooper_modify( IoLooper* iol, int fd, int oldflags, int newflags
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aio-android.c 18 #include "iolooper.h"
147 IoLooper* looper;
Makefile.common 101 iolooper-select.c \
  /sdk/emulator/opengl/tests/event_injector/
iolooper.h 25 /* An IOLooper is an abstraction for select() */
27 typedef struct IoLooper IoLooper;
29 IoLooper* iolooper_new(void);
30 void iolooper_free( IoLooper* iol );
31 void iolooper_reset( IoLooper* iol );
33 void iolooper_add_read( IoLooper* iol, int fd );
34 void iolooper_add_write( IoLooper* iol, int fd );
35 void iolooper_del_read( IoLooper* iol, int fd );
36 void iolooper_del_write( IoLooper* iol, int fd )
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iolooper-select.c 18 #include "iolooper.h"
21 /* An implementation of iolooper.h based on Unix select() */
31 struct IoLooper {
40 IoLooper*
43 IoLooper* iol = malloc(sizeof(*iol));
49 iolooper_free( IoLooper* iol )
55 iolooper_reset( IoLooper* iol )
64 iolooper_add_fd( IoLooper* iol, int fd )
72 iolooper_del_fd( IoLooper* iol, int fd )
79 iolooper_modify( IoLooper* iol, int fd, int oldflags, int newflags
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Android.mk 9 iolooper-select.c
emulator-console.h 19 #include "iolooper.h"
32 EmulatorConsole* emulatorConsole_new(int port, IoLooper* looper);
EventInjector.cpp 24 IoLooper* mLooper;
emulator-console.c 73 IoLooper* looper;
206 emulatorConsole_new(int port, IoLooper* looper)
  /external/qemu/android/
sync-utils.c 24 #include "iolooper.h"
34 IoLooper* iolooper; member in struct:SyncSocket
47 sync_socket->iolooper = iolooper_new();
56 IoLooper* looper;
65 // Connected. Create IoLooper for the helper.
95 sync_socket->iolooper = looper;
105 if (ssocket->iolooper != NULL) {
106 iolooper_reset(ssocket->iolooper);
117 if (ssocket->iolooper != NULL)
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looper-generic.c 18 #include "iolooper.h"
272 IoLooper* iolooper; member in struct:GLooper
346 iolooper_modify(looper->iolooper, fd, oldWanted, newWanted);
366 IoLooper* iol = looper->iolooper;
475 iolooper_free(looper->iolooper);
476 looper->iolooper = NULL;
487 looper->iolooper = iolooper_new();
async-socket-connector.c 28 #include "iolooper.h"
android-device.c 25 #include "iolooper.h"
155 IoLooper* io_looper;
354 AINLINED IoLooper*
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adb-server.c 19 #include "iolooper.h"
android-device.h 37 * connected device. It is implemented on top of iolooper_xxx API (see iolooper.h)
async-socket.c 29 #include "iolooper.h"
    [all...]
main.c 58 #include "iolooper.h"
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sdk-controller-socket.c 30 #include "iolooper.h"
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  /external/qemu/proxy/
proxy_common.c 20 #include "iolooper.h"
542 IoLooper* looper;
565 /* Ok, create an IoLooper object to wait for the connection */
  /external/qemu/android/protocol/
core-connection.c 18 #include "iolooper.h"

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