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Searched
full:motionstateid
(Results
1 - 2
of
2
) sorted by null
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/infos/
RigidBodyMotionState.java
48
long
motionStateId
= 0;
58
this.
motionStateId
= createMotionState();
59
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created MotionState {0}", Long.toHexString(
motionStateId
));
71
boolean physicsLocationDirty = applyTransform(
motionStateId
, localLocation, localRotationQuat);
103
getWorldLocation(
motionStateId
, worldLocation);
113
getWorldRotation(
motionStateId
, worldRotation);
123
getWorldRotationQuat(
motionStateId
, worldRotationQuat);
145
return
motionStateId
;
158
Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing MotionState {0}", Long.toHexString(
motionStateId
));
159
finalizeNative(
motionStateId
);
[
all
...]
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsRigidBody.java
116
private native long createRigidBody(float mass, long
motionStateId
, long collisionShapeId);
Completed in 5356 milliseconds