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Searched
full:numattribs
(Results
1 - 7
of
7
) sorted by null
/sdk/emulator/opengl/system/renderControl_enc/
renderControl.attrib
20
dir
numAttribs
out
21
len
numAttribs
sizeof(uint32_t)
README
23
EGLint rcGetNumConfigs(uint32_t*
numAttribs
);
26
numAttribs
the number of attributes available for each config.
32
(numConfigs + 1) *
numAttribs
* sizeof(GLuint)
33
where numConfigs and
numAttribs
are the values returned in
36
of configs and buffer is filled as follows: The first '
numAttribs
'
38
attribute, next for each config there are '
numAttribs
' integer values
renderControl.in
5
GL_ENTRY(EGLint, rcGetNumConfigs, uint32_t *
numAttribs
)
/external/webkit/Source/WebCore/html/canvas/
WebGLProgram.cpp
73
GC3Dint
numAttribs
= 0;
74
context3d->getProgramiv(object(), GraphicsContext3D::ACTIVE_ATTRIBUTES, &
numAttribs
);
75
m_activeAttribLocations.resize(static_cast<size_t>(
numAttribs
));
76
for (int i = 0; i <
numAttribs
; ++i) {
/frameworks/rs/driver/
rsdVertexArray.h
49
RsdVertexArray(const Attrib *attribs, uint32_t
numAttribs
);
rsdVertexArray.cpp
31
RsdVertexArray::RsdVertexArray(const Attrib *attribs, uint32_t
numAttribs
) {
33
mCount =
numAttribs
;
/sdk/emulator/opengl/host/libs/libOpenglRender/
RenderControl.cpp
96
static EGLint rcGetNumConfigs(uint32_t*
numAttribs
)
98
if (
numAttribs
) {
99
*
numAttribs
= FBConfig::getNumAttribs();
Completed in 1239 milliseconds