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Searched
full:p_dpy
(Results
1 - 2
of
2
) sorted by null
/sdk/emulator/opengl/host/libs/Translator/EGL/
EglGlobalInfo.cpp
59
EglDisplay*
p_dpy
= new EglDisplay(idpy);
local
60
if(
p_dpy
) {
61
m_displays[
p_dpy
] = dpy;
62
return
p_dpy
;
/sdk/emulator/opengl/host/libs/libOpenglRender/
FrameBuffer.cpp
30
static const char *getGLES2ExtensionString(EGLDisplay
p_dpy
)
42
if (!s_egl.eglChooseConfig(
p_dpy
, configAttribs,
53
surface = s_egl.eglCreatePbufferSurface(
p_dpy
, config, pbufAttribs);
63
EGLContext ctx = s_egl.eglCreateContext(
p_dpy
, config,
67
s_egl.eglDestroySurface(
p_dpy
, surface);
71
if (!s_egl.eglMakeCurrent(
p_dpy
, surface, surface, ctx)) {
72
s_egl.eglDestroySurface(
p_dpy
, surface);
73
s_egl.eglDestroyContext(
p_dpy
, ctx);
82
s_egl.eglMakeCurrent(
p_dpy
, NULL, NULL, NULL);
83
s_egl.eglDestroyContext(
p_dpy
, ctx)
[
all
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Completed in 344 milliseconds