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    Searched full:r_visframecount (Results 1 - 19 of 19) sorted by null

  /external/quake/quake/src/QW/client/
glquake2.h 135 extern int r_visframecount; // ??? what difs?
r_main.c 91 int r_visframecount; variable
520 r_visframecount++;
532 if (node->visframe == r_visframecount)
534 node->visframe = r_visframecount;
r_bsp.c 302 if (pn->visframe == r_visframecount)
460 if (node->visframe != r_visframecount)
glquake.h 181 extern int r_visframecount; // ??? what difs?
r_efrag.c 168 if (node->visframe != r_visframecount)
gl_rsurf.c 1229 if (node->visframe != r_visframecount)
1394 r_visframecount++;
1412 if (node->visframe == r_visframecount)
1414 node->visframe = r_visframecount;
    [all...]
r_local.h 116 extern int r_visframecount;
gl_rmain.c 31 int r_visframecount; // bumped when going to a new PVS variable
  /external/quake/quake/src/WinQuake/
r_main.cpp 89 int r_visframecount; variable
500 r_visframecount++;
512 if (node->visframe == r_visframecount)
514 node->visframe = r_visframecount;
r_bsp.cpp 302 if (pn->visframe == r_visframecount)
460 if (node->visframe != r_visframecount)
r_efrag.cpp 168 if (node->visframe != r_visframecount)
gl_rsurf.cpp 1300 if (node->visframe != r_visframecount)
    [all...]
r_local.h 115 extern int r_visframecount;
glquake.h 171 extern int r_visframecount; // ??? what difs?
gl_rmain.cpp 31 int r_visframecount; // bumped when going to a new PVS variable
    [all...]
  /gdk/samples/quake/jni/
gl_rsurf.cpp 1300 if (node->visframe != r_visframecount)
    [all...]
r_local.h 115 extern int r_visframecount;
glquake.h 171 extern int r_visframecount; // ??? what difs?
gl_rmain.cpp 31 int r_visframecount; // bumped when going to a new PVS variable
    [all...]

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