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Searched
full:screenaspect
(Results
1 - 8
of
8
) sorted by null
/external/quake/quake/src/QW/client/
r_main.c
81
float
screenAspect
;
415
screenAspect
= r_refdef.vrect.width*pixelAspect /
417
// 320*200 1.0 pixelAspect = 1.6
screenAspect
418
// 320*240 1.0 pixelAspect = 1.3333
screenAspect
421
verticalFieldOfView = r_refdef.horizontalFieldOfView /
screenAspect
;
gl_rmain.c
947
float
screenaspect
;
local
981
screenaspect
= (float)r_refdef.vrect.width/r_refdef.vrect.height;
983
// yfov = (2.0 * tan (scr_fov.value/360*M_PI)) /
screenaspect
;
985
// MYgluPerspective (yfov,
screenaspect
, 4, 4096);
986
MYgluPerspective (r_refdef.fov_y,
screenaspect
, 4, 4096);
r_local.h
112
extern float
screenAspect
;
/external/quake/quake/src/WinQuake/
r_main.cpp
79
float
screenAspect
;
395
screenAspect
= r_refdef.vrect.width*pixelAspect /
397
// 320*200 1.0 pixelAspect = 1.6
screenAspect
398
// 320*240 1.0 pixelAspect = 1.3333
screenAspect
401
verticalFieldOfView = r_refdef.horizontalFieldOfView /
screenAspect
;
r_local.h
111
extern float
screenAspect
;
gl_rmain.cpp
1167
float
screenaspect
;
local
1203
screenaspect
= (float)r_refdef.vrect.width/r_refdef.vrect.height;
1205
MYgluPerspective (r_refdef.fov_y,
screenaspect
, 4, 4096);
[
all
...]
/gdk/samples/quake/jni/
r_local.h
111
extern float
screenAspect
;
gl_rmain.cpp
1167
float
screenaspect
;
local
1203
screenaspect
= (float)r_refdef.vrect.width/r_refdef.vrect.height;
1205
MYgluPerspective (r_refdef.fov_y,
screenaspect
, 4, 4096);
[
all
...]
Completed in 201 milliseconds