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  /external/quake/quake/src/QW/client/
r_main.c 81 float screenAspect;
415 screenAspect = r_refdef.vrect.width*pixelAspect /
417 // 320*200 1.0 pixelAspect = 1.6 screenAspect
418 // 320*240 1.0 pixelAspect = 1.3333 screenAspect
421 verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect;
gl_rmain.c 947 float screenaspect; local
981 screenaspect = (float)r_refdef.vrect.width/r_refdef.vrect.height;
983 // yfov = (2.0 * tan (scr_fov.value/360*M_PI)) / screenaspect;
985 // MYgluPerspective (yfov, screenaspect, 4, 4096);
986 MYgluPerspective (r_refdef.fov_y, screenaspect, 4, 4096);
r_local.h 112 extern float screenAspect;
  /external/quake/quake/src/WinQuake/
r_main.cpp 79 float screenAspect;
395 screenAspect = r_refdef.vrect.width*pixelAspect /
397 // 320*200 1.0 pixelAspect = 1.6 screenAspect
398 // 320*240 1.0 pixelAspect = 1.3333 screenAspect
401 verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect;
r_local.h 111 extern float screenAspect;
gl_rmain.cpp 1167 float screenaspect; local
1203 screenaspect = (float)r_refdef.vrect.width/r_refdef.vrect.height;
1205 MYgluPerspective (r_refdef.fov_y, screenaspect, 4, 4096);
    [all...]
  /gdk/samples/quake/jni/
r_local.h 111 extern float screenAspect;
gl_rmain.cpp 1167 float screenaspect; local
1203 screenaspect = (float)r_refdef.vrect.width/r_refdef.vrect.height;
1205 MYgluPerspective (r_refdef.fov_y, screenaspect, 4, 4096);
    [all...]

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