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  /external/quake/quake/src/QW/client/
d_sprite.c 26 static int sprite_height; variable
376 (-(sprite_height >> 1) << 16);
380 bbextentt = (sprite_height << 16) - 1;
428 sprite_height = r_spritedesc.pspriteframe->height;
r_sprite.c 27 static int sprite_width, sprite_height; variable
174 pverts[2][4] = sprite_height;
180 pverts[3][4] = sprite_height;
298 sprite_height = r_spritedesc.pspriteframe->height;
  /external/quake/quake/src/WinQuake/
d_sprite.cpp 26 static int sprite_height; variable
376 (-(sprite_height >> 1) << 16);
380 bbextentt = (sprite_height << 16) - 1;
428 sprite_height = r_spritedesc.pspriteframe->height;
r_sprite.cpp 27 static int sprite_width, sprite_height; variable
174 pverts[2][4] = sprite_height;
180 pverts[3][4] = sprite_height;
298 sprite_height = r_spritedesc.pspriteframe->height;
  /external/libvpx/examples/includes/geshi/geshi/
gml.php 100 'sprite_index','sprite_width','sprite_height','sprite_xoffset','sprite_yoffset',
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