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  /frameworks/compile/libbcc/lib/ExecutionEngine/
bcc_internal.h 24 #define BCC_OPAQUE_TYPE_CONVERSION(TRANSPARENT_TYPE, OPAQUE_TYPE) \
25 inline OPAQUE_TYPE wrap(TRANSPARENT_TYPE ptr) { \
29 inline TRANSPARENT_TYPE unwrap(OPAQUE_TYPE ptr) { \
30 return reinterpret_cast<TRANSPARENT_TYPE>(ptr); \
  /sdk/emulator/opengl/host/libs/Translator/EGL/
EglConfig.h 56 EGLenum transparent_type,
EglConfig.cpp 36 EGLenum transparent_type,
67 m_transparent_type(transparent_type),
EglImp.cpp 289 EGLenum transparent_type = EGL_NONE; local
421 transparent_type = attrib_list[i+1];
453 samples_per_pixel,stencil_size,surface_type,transparent_type,
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