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  /external/mesa3d/src/glsl/tests/
array-11.glsl 6 vec4 a[] = vec4 [] (vec4(1.0), vec4(2.0));
array-06.glsl 2 uniform vec4 a[3];
array-09.glsl 6 vec4 a[2] = vec4 [2] (vec4(1.0), vec4(2.0));
array-13.glsl 6 vec4 a[2];
8 a = vec4 [] (vec4(1.0), vec4(2.0));
array-03.glsl 3 uniform vec4 [3] a;
array-12.glsl 6 vec4 a[];
8 a = vec4 [2] (vec4(1.0), vec4(2.0));
qualifier-04.glsl 3 in vec4 foo;
qualifier-05.glsl 3 out vec4 foo;
array-10.glsl 3 * This can also generate an error because the 'vec4[]' style syntax is
8 vec4 a[2] = vec4 [2] (vec4(1.0), vec4(2.0));
constructor-01.glsl 5 gl_Position = vec4(1.0, 1.0, 1.0, 0.0);;
attribute-09.glsl 2 attribute vec4 i[10];
6 gl_Position = vec4(1.0);
  /external/mesa3d/src/glsl/builtins/profiles/
ARB_texture_rectangle.frag 2 vec4 texture2DRect(sampler2DRect sampler, vec2 coord);
3 vec4 texture2DRectProj(sampler2DRect sampler, vec3 coord);
4 vec4 texture2DRectProj(sampler2DRect sampler, vec4 coord);
6 vec4 shadow2DRect(sampler2DRectShadow sampler, vec3 coord);
7 vec4 shadow2DRectProj(sampler2DRectShadow sampler, vec4 coord);
ARB_texture_rectangle.vert 2 vec4 texture2DRect(sampler2DRect sampler, vec2 coord);
3 vec4 texture2DRectProj(sampler2DRect sampler, vec3 coord);
4 vec4 texture2DRectProj(sampler2DRect sampler, vec4 coord);
6 vec4 shadow2DRect(sampler2DRectShadow sampler, vec3 coord);
7 vec4 shadow2DRectProj(sampler2DRectShadow sampler, vec4 coord);
EXT_texture_array.frag 2 vec4 texture1DArray(sampler1DArray sampler, vec2 coord);
3 vec4 texture1DArray(sampler1DArray sampler, vec2 coord, float bias);
5 vec4 texture2DArray(sampler2DArray sampler, vec3 coord);
6 vec4 texture2DArray(sampler2DArray sampler, vec3 coord, float bias);
8 vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord);
9 vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord, float bias);
11 vec4 shadow2DArray(sampler2DArrayShadow sampler, vec4 coord);
EXT_texture_array.vert 2 vec4 texture1DArray(sampler1DArray sampler, vec2 coord);
3 vec4 texture1DArrayLod(sampler1DArray sampler, vec2 coord, float lod);
5 vec4 texture2DArray(sampler2DArray sampler, vec3 coord);
6 vec4 texture2DArrayLod(sampler2DArray sampler, vec3 coord, float lod);
8 vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord);
9 vec4 shadow1DArrayLod(sampler1DArrayShadow sampler, vec3 coord, float lod);
11 vec4 shadow2DArray(sampler2DArrayShadow sampler, vec4 coord);
  /external/mesa3d/src/glsl/builtins/ir/
ftransform 2 (declare (in) vec4 gl_Vertex)
4 (signature vec4
6 ((return (expression vec4 *
  /external/jmonkeyengine/engine/src/niftygui/Common/MatDefs/Nifty/
NiftyQuadGrad.vert 3 attribute vec4 inPosition;
4 attribute vec4 inColor;
5 attribute vec4 inIndex;
7 varying vec4 color;
11 gl_Position = vec4(pos, 0.0, 1.0);
NiftyQuad.frag 1 uniform vec4 m_Color;
NiftyQuadGrad.frag 1 varying vec4 color;
  /packages/wallpapers/Galaxy4/res/raw/
bgstar_fs.glsl 1 varying vec4 varColor;
  /packages/wallpapers/HoloSpiral/res/raw/
fragment_background.glslf 1 varying lowp vec4 color;
vertex_background.glslv 1 varying lowp vec4 color;
5 gl_Position = vec4(ATTRIB_position.xy, 0.0, 1.0);
  /packages/wallpapers/NoiseField/res/raw/
bg_fs.glsl 1 varying lowp vec4 color;
bg_vs.glsl 1 varying lowp vec4 color;
5 gl_Position = vec4(ATTRIB_position.x, ATTRIB_position.y, 0.0, 1.0);
  /packages/wallpapers/PhaseBeam/res/raw/
bg_fs.glsl 1 varying lowp vec4 color;

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