/external/skia/src/gpu/gl/ |
GrGLRenderTarget.cpp | 19 const GrGLIRect& viewport, 24 fViewport = viewport; 32 const GrGLIRect& viewport, 37 viewport.fWidth, 38 viewport.fHeight, 47 // we assume this is true, TODO: get rid of viewport as a param. 48 GrAssert(viewport.fWidth == texture->width()); 49 GrAssert(viewport.fHeight == texture->height()); 51 this->init(desc, viewport, texID); 56 const GrGLIRect& viewport) [all...] |
/external/webkit/Source/WebKit/gtk/webkit/ |
webkitviewportattributes.cpp | 34 * @short_description: Represents the viewport properties of a web page 35 * @see_also: #WebKitWebView::viewport-attributes-recompute-requested 36 * @see_also: #WebKitWebView::viewport-attributes-changed 38 * #WebKitViewportAttributes offers the viewport properties to user agents to 39 * control the viewport layout. It contains the viewport size, initial scale with limits, 40 * and information about whether a user is able to scale the contents in the viewport. 43 * The #WebKitWebView::viewport-attributes-changed signal will be emitted with #WebKitViewportAttributes 44 * when the viewport attributes are updated in the case of loading web pages contain 45 * the viewport properties and calling webkit_viewport_attributes_recompute [all...] |
/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/ |
TranslucentBucketFilter.java | 14 import com.jme3.renderer.ViewPort; 36 private ViewPort viewPort; 48 protected void initFilter(AssetManager manager, RenderManager rm, ViewPort vp, int w, int h) { 50 this.viewPort = vp; 66 private void initSoftParticles(ViewPort vp, boolean enabledSP) { 79 initSoftParticles(viewPort, true); 98 protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) { 99 renderManager.setCamera(viewPort.getCamera(), false) [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
ViewPort.java | 44 * A <code>ViewPort</code> represents a view inside the display 47 * A viewport has a {@link #ViewPort(java.lang.String, com.jme3.renderer.Camera) camera} 56 * A ViewPort has a list of {@link SceneProcessor}s which can 57 * control how the ViewPort is rendered by the {@link RenderManager}. 66 public class ViewPort { 80 * Create a new viewport. User code should generally use these methods instead:<br> 87 * @param name The name of the viewport. Used for debugging only. 88 * @param cam The camera through which the viewport is rendered. The camera 89 * cannot be swapped to a different one after creating the viewport [all...] |
/frameworks/base/core/res/res/raw-ar/ |
incognito_mode_start_page.html | 3 <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no" />
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/frameworks/base/core/res/res/raw-ar-xlarge/ |
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/frameworks/base/core/res/res/raw-bg/ |
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/frameworks/base/core/res/res/raw-bg-xlarge/ |
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/frameworks/base/core/res/res/raw-el/ |
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/frameworks/base/core/res/res/raw-el-xlarge/ |
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/frameworks/base/core/res/res/raw-fa/ |
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/frameworks/base/core/res/res/raw-fa-xlarge/ |
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/frameworks/base/core/res/res/raw-hi/ |
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/frameworks/base/core/res/res/raw-hi-xlarge/ |
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/frameworks/base/core/res/res/raw-iw/ |
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/frameworks/base/core/res/res/raw-iw-xlarge/ |
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/frameworks/base/core/res/res/raw-ja/ |
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/frameworks/base/core/res/res/raw-ja-xlarge/ |
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/frameworks/base/core/res/res/raw-ko/ |
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/frameworks/base/core/res/res/raw-ru/ |
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/frameworks/base/core/res/res/raw-ru-xlarge/ |
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/frameworks/base/core/res/res/raw-sr/ |
incognito_mode_start_page.html | 3 <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no" />
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/frameworks/base/core/res/res/raw-sr-xlarge/ |
incognito_mode_start_page.html | 3 <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no" />
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/frameworks/base/core/res/res/raw-th/ |
incognito_mode_start_page.html | 3 <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no" />
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