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      1 ; RUN: llc < %s -march=arm -mattr=+neon | FileCheck %s
      2 
      3 define void @vst4i8(i8* %A, <8 x i8>* %B) nounwind {
      4 ;CHECK: vst4i8:
      5 ;Check the alignment value.  Max for this instruction is 256 bits:
      6 ;CHECK: vst4.8 {d16, d17, d18, d19}, [r0, :64]
      7 	%tmp1 = load <8 x i8>* %B
      8 	call void @llvm.arm.neon.vst4.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 8)
      9 	ret void
     10 }
     11 
     12 ;Check for a post-increment updating store with register increment.
     13 define void @vst4i8_update(i8** %ptr, <8 x i8>* %B, i32 %inc) nounwind {
     14 ;CHECK: vst4i8_update:
     15 ;CHECK: vst4.8 {d16, d17, d18, d19}, [r1, :128], r2
     16 	%A = load i8** %ptr
     17 	%tmp1 = load <8 x i8>* %B
     18 	call void @llvm.arm.neon.vst4.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 16)
     19 	%tmp2 = getelementptr i8* %A, i32 %inc
     20 	store i8* %tmp2, i8** %ptr
     21 	ret void
     22 }
     23 
     24 define void @vst4i16(i16* %A, <4 x i16>* %B) nounwind {
     25 ;CHECK: vst4i16:
     26 ;Check the alignment value.  Max for this instruction is 256 bits:
     27 ;CHECK: vst4.16 {d16, d17, d18, d19}, [r0, :128]
     28 	%tmp0 = bitcast i16* %A to i8*
     29 	%tmp1 = load <4 x i16>* %B
     30 	call void @llvm.arm.neon.vst4.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 16)
     31 	ret void
     32 }
     33 
     34 define void @vst4i32(i32* %A, <2 x i32>* %B) nounwind {
     35 ;CHECK: vst4i32:
     36 ;Check the alignment value.  Max for this instruction is 256 bits:
     37 ;CHECK: vst4.32 {d16, d17, d18, d19}, [r0, :256]
     38 	%tmp0 = bitcast i32* %A to i8*
     39 	%tmp1 = load <2 x i32>* %B
     40 	call void @llvm.arm.neon.vst4.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 32)
     41 	ret void
     42 }
     43 
     44 define void @vst4f(float* %A, <2 x float>* %B) nounwind {
     45 ;CHECK: vst4f:
     46 ;CHECK: vst4.32
     47 	%tmp0 = bitcast float* %A to i8*
     48 	%tmp1 = load <2 x float>* %B
     49 	call void @llvm.arm.neon.vst4.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1)
     50 	ret void
     51 }
     52 
     53 define void @vst4i64(i64* %A, <1 x i64>* %B) nounwind {
     54 ;CHECK: vst4i64:
     55 ;Check the alignment value.  Max for this instruction is 256 bits:
     56 ;CHECK: vst1.64 {d16, d17, d18, d19}, [r0, :256]
     57 	%tmp0 = bitcast i64* %A to i8*
     58 	%tmp1 = load <1 x i64>* %B
     59 	call void @llvm.arm.neon.vst4.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, i32 64)
     60 	ret void
     61 }
     62 
     63 define void @vst4Qi8(i8* %A, <16 x i8>* %B) nounwind {
     64 ;CHECK: vst4Qi8:
     65 ;Check the alignment value.  Max for this instruction is 256 bits:
     66 ;CHECK: vst4.8 {d16, d18, d20, d22}, [r0, :256]!
     67 ;CHECK: vst4.8 {d17, d19, d21, d23}, [r0, :256]
     68 	%tmp1 = load <16 x i8>* %B
     69 	call void @llvm.arm.neon.vst4.v16i8(i8* %A, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, i32 64)
     70 	ret void
     71 }
     72 
     73 define void @vst4Qi16(i16* %A, <8 x i16>* %B) nounwind {
     74 ;CHECK: vst4Qi16:
     75 ;Check for no alignment specifier.
     76 ;CHECK: vst4.16 {d16, d18, d20, d22}, [r0]!
     77 ;CHECK: vst4.16 {d17, d19, d21, d23}, [r0]
     78 	%tmp0 = bitcast i16* %A to i8*
     79 	%tmp1 = load <8 x i16>* %B
     80 	call void @llvm.arm.neon.vst4.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 1)
     81 	ret void
     82 }
     83 
     84 define void @vst4Qi32(i32* %A, <4 x i32>* %B) nounwind {
     85 ;CHECK: vst4Qi32:
     86 ;CHECK: vst4.32
     87 ;CHECK: vst4.32
     88 	%tmp0 = bitcast i32* %A to i8*
     89 	%tmp1 = load <4 x i32>* %B
     90 	call void @llvm.arm.neon.vst4.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 1)
     91 	ret void
     92 }
     93 
     94 define void @vst4Qf(float* %A, <4 x float>* %B) nounwind {
     95 ;CHECK: vst4Qf:
     96 ;CHECK: vst4.32
     97 ;CHECK: vst4.32
     98 	%tmp0 = bitcast float* %A to i8*
     99 	%tmp1 = load <4 x float>* %B
    100 	call void @llvm.arm.neon.vst4.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1)
    101 	ret void
    102 }
    103 
    104 ;Check for a post-increment updating store.
    105 define void @vst4Qf_update(float** %ptr, <4 x float>* %B) nounwind {
    106 ;CHECK: vst4Qf_update:
    107 ;CHECK: vst4.32 {d16, d18, d20, d22}, [r1]!
    108 ;CHECK: vst4.32 {d17, d19, d21, d23}, [r1]!
    109 	%A = load float** %ptr
    110 	%tmp0 = bitcast float* %A to i8*
    111 	%tmp1 = load <4 x float>* %B
    112 	call void @llvm.arm.neon.vst4.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1)
    113 	%tmp2 = getelementptr float* %A, i32 16
    114 	store float* %tmp2, float** %ptr
    115 	ret void
    116 }
    117 
    118 declare void @llvm.arm.neon.vst4.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, <8 x i8>, i32) nounwind
    119 declare void @llvm.arm.neon.vst4.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16>, i32) nounwind
    120 declare void @llvm.arm.neon.vst4.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, i32) nounwind
    121 declare void @llvm.arm.neon.vst4.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>, <2 x float>, i32) nounwind
    122 declare void @llvm.arm.neon.vst4.v1i64(i8*, <1 x i64>, <1 x i64>, <1 x i64>, <1 x i64>, i32) nounwind
    123 
    124 declare void @llvm.arm.neon.vst4.v16i8(i8*, <16 x i8>, <16 x i8>, <16 x i8>, <16 x i8>, i32) nounwind
    125 declare void @llvm.arm.neon.vst4.v8i16(i8*, <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16>, i32) nounwind
    126 declare void @llvm.arm.neon.vst4.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, i32) nounwind
    127 declare void @llvm.arm.neon.vst4.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, <4 x float>, i32) nounwind
    128