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Lines Matching refs:GLfloat

502 static void gluPerspective(GLfloat fovy, GLfloat aspect,
503 GLfloat zNear, GLfloat zFar)
505 GLfloat xmin, xmax, ymin, ymax;
507 ymax = zNear * (GLfloat)tan(fovy * PI / 360);
614 static void gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez,
615 GLfloat centerx, GLfloat centery, GLfloat centerz,
616 GLfloat upx, GLfloat upy, GLfloat upz)
618 GLfloat m[16];
619 GLfloat x[3], y[3], z[3];
620 GLfloat mag;