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Lines Matching full:program

119     bool    isProgram(GLuint program);
120 bool isProgramInitialized(GLuint program);
121 void addProgramData(GLuint program);
122 void initProgramData(GLuint program, GLuint numIndexes);
123 void attachShader(GLuint program, GLuint shader);
124 void detachShader(GLuint program, GLuint shader);
125 void deleteProgramData(GLuint program);
126 void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name);
127 GLenum getProgramUniformType(GLuint program, GLint location);
128 void setupLocationShiftWAR(GLuint program);
129 GLint locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex);
130 GLint locationWARAppToHost(GLuint program, GLint appLoc);
131 bool needUniformLocationWAR(GLuint program);
132 GLint getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const;
133 bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target);