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11     // CHECK-NEXT: icmp eq {{.*}}, null
12 // CHECK-NEXT: br i1
30 // CHECK-NEXT: [[T0:%.*]] = bitcast i8* [[NEW]] to i32*
31 // CHECK-NEXT: store i32 10, i32* [[T0]]
32 // CHECK-NEXT: [[T1:%.*]] = getelementptr inbounds i8* [[NEW]], i64 4
33 // CHECK-NEXT: [[T2:%.*]] = bitcast i8* [[T1]] to [[A]]*
34 // CHECK-NEXT: ret [[A]]* [[T2]]
41 // CHECK-NEXT: store [[A]]* {{%.*}}, [[A]]** [[P]], align 4
42 // CHECK-NEXT: [[T0:%.*]] = load [[A]]** [[P]], align 4
43 // CHECK-NEXT: [[T1:%.*]] = icmp eq [[A]]* [[T0]], null
44 // CHECK-NEXT: br i1 [[T1]],
46 // CHECK-NEXT: [[T3:%.*]] = getelementptr inbounds i8* [[T2]], i64 -4
47 // CHECK-NEXT: [[T4:%.*]] = bitcast i8* [[T3]] to i32*
48 // CHECK-NEXT: [[T5:%.*]] = load i32* [[T4]]
49 // CHECK-NEXT: call void @_ZdaPv(i8* [[T3]])
50 // CHECK-NEXT: br label
66 // CHECK-NEXT: bitcast
67 // CHECK-NEXT: store i32 5