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Lines Matching defs:e0

97         Vector3f e0 = vars.vect4,
114 tmp1.subtract(tmp0, e0); // tri edge 0
122 float fex = FastMath.abs(e0.x);
123 float fey = FastMath.abs(e0.y);
124 float fez = FastMath.abs(e0.z);
128 //AXISTEST_X01(e0[Z], e0[Y], fez, fey);
129 p0 = e0.z * tmp0.y - e0.y * tmp0.z;
130 p2 = e0.z * tmp2.y - e0.y * tmp2.z;
139 // AXISTEST_Y02(e0[Z], e0[X], fez, fex);
140 p0 = -e0.z * tmp0.x + e0.x * tmp0.z;
141 p2 = -e0.z * tmp2.x + e0.x * tmp2.z;
150 // AXISTEST_Z12(e0[Y], e0[X], fey, fex);
151 p1 = e0.y * tmp1.x - e0.x * tmp1.y;
152 p2 = e0.y * tmp2.x - e0.x * tmp2.y;
269 // e0.cross(e1, normal);