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Lines Matching refs:vz

1152         float vx = vec.x, vy = vec.y, vz = vec.z;

1153 store.x = m00 * vx + m01 * vy + m02 * vz + m03;
1154 store.y = m10 * vx + m11 * vy + m12 * vz + m13;
1155 store.z = m20 * vx + m21 * vy + m22 * vz + m23;
1191 float vx = vec.x, vy = vec.y, vz = vec.z, vw = vec.w;
1192 store.x = m00 * vx + m01 * vy + m02 * vz + m03 * vw;
1193 store.y = m10 * vx + m11 * vy + m12 * vz + m13 * vw;
1194 store.z = m20 * vx + m21 * vy + m22 * vz + m23 * vw;
1195 store.w = m30 * vx + m31 * vy + m32 * vz + m33 * vw;
1232 float vx = vec.x, vy = vec.y, vz = vec.z, vw = vec.w;
1233 store.x = m00 * vx + m10 * vy + m20 * vz + m30 * vw;
1234 store.y = m01 * vx + m11 * vy + m21 * vz + m31 * vw;
1235 store.z = m02 * vx + m12 * vy + m22 * vz + m32 * vw;
1236 store.z = m03 * vx + m13 * vy + m23 * vz + m33 * vw;
1256 float vx = vec.x, vy = vec.y, vz = vec.z;
1257 store.x = m00 * vx + m01 * vy + m02 * vz;
1258 store.y = m10 * vx + m11 * vy + m12 * vz;
1259 store.z = m20 * vx + m21 * vy + m22 * vz;
1279 float vx = vec.x, vy = vec.y, vz = vec.z;
1280 store.x = m00 * vx + m10 * vy + m20 * vz;
1281 store.y = m01 * vx + m11 * vy + m21 * vz;
1282 store.z = m02 * vx + m12 * vy + m22 * vz;
1299 float vx = vec.x, vy = vec.y, vz = vec.z;
1300 store.x = m00 * vx + m01 * vy + m02 * vz + m03;
1301 store.y = m10 * vx + m11 * vy + m12 * vz + m13;
1302 store.z = m20 * vx + m21 * vy + m22 * vz + m23;
1303 return m30 * vx + m31 * vy + m32 * vz + m33;
1325 float vx = vec.x, vy = vec.y, vz = vec.z;
1326 store.x = m00 * vx + m10 * vy + m20 * vz + m30 * 1;
1327 store.y = m01 * vx + m11 * vy + m21 * vz + m31 * 1;
1328 store.z = m02 * vx + m12 * vy + m22 * vz + m32 * 1;
1984 float vx = vec.x, vy = vec.y, vz = vec.z;
1986 vec.x = vx * m00 + vy * m10 + vz * m20;
1987 vec.y = vx * m01 + vy * m11 + vz * m21;
1988 vec.z = vx * m02 + vy * m12 + vz * m22;
1992 float vx = vec.x, vy = vec.y, vz = vec.z;
1994 vec.x = vx * m00 + vy * m01 + vz * m02;
1995 vec.y = vx * m10 + vy * m11 + vz * m12;
1996 vec.z = vx * m20 + vy * m21 + vz * m22;