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Lines Matching refs:xz

54      * @param xz the X-Z world coordinate

57 public float getHeight(Vector2f xz);
63 * @param xz the X-Z world coordinate
66 public Vector3f getNormal(Vector2f xz);
70 * count scaling and snaps the XZ coordinate to the nearest (rounded) heightmap grid point.
71 * @param xz world coordinate
74 public float getHeightmapHeight(Vector2f xz);
88 * Each xz coordinate entry matches to a height entry, 1 for 1. So the
91 * @param xz a list of coordinates where the hight will be set
92 * @param height the heights that match the xz coordinates
94 public void setHeight(List<Vector2f> xz, List<Float> height);
105 * Each xz coordinate entry matches to a height entry, 1 for 1. So the
108 * @param xz a list of coordinates where the hight will be adjusted
109 * @param height +- value to adjust the height by, that matches the xz coordinates
111 public void adjustHeight(List<Vector2f> xz, List<Float> height);