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50   <li>Polygon stipple</li>
112 GL_POLYGON - a closed, convex polygon<br>
458 description of a primitive (a point, line, polygon or bitmap). &nbsp;For
539 <h2>4.3 Polygon Rasterization</h2>
540 Polygons, quadrilaterals and triangles share the same polygon
578 <h3>4.3.1 Polygon Orientation</h3>
583 &nbsp;By default, a front-facing polygon's vertices are in
595 front-facing polygon. &nbsp;If <span style="font-style: italic;">mode</span>
603 <h3>4.3.2 Polygon Culling</h3>
620 Polygon culling is enabled and disabled with the commands <span
625 <h3>4.3.3 Polygon Antialiasing</h3>
627 &nbsp;Polygon antialiasing is enabled and disabled with the commands <span
631 When polygon antialiasing is enabled each fragment produced by polygon,
634 much of the fragment is covered by the polygon. &nbsp;Fragments
635 completely inside the polygon have coverage 1.0. &nbsp;Fragments
636 completely outside the polygon have zero coverage (in theory).
637 &nbsp;Fragments which intersect the polygon's edge have a coverage value
641 &nbsp;By enabling the appropriate blending mode, polygon edges will
656 the first vertex specifies the color for the entire polygon. &nbsp;If <span
816 Polygon commands:<br>
1043 Texture coordinates control the mapping from local polygon space to
1046 &nbsp;During line and polygon rasterization the vertex's texture
2459 <td style="vertical-align: top;">Zero if polygon culling is
2461 One if polygon culling is enabled.<br>
2469 <td style="vertical-align: top;">Polygon cull mode: GL_FRONT,
2551 <td style="vertical-align: top;">Polygon front-face winding:
2743 <td style="vertical-align: top;">Zero if polygon smoothing is
2745 One if polygon smoothing is enabled.<br>
3414 <h2>A.2 Polygon Antialiasing and Edge Flags</h2>
3421 polygon antialiasing.<br>