Lines Matching full:polygon
50 <li>Polygon stipple</li>
112 GL_POLYGON - a closed, convex polygon<br>
458 description of a primitive (a point, line, polygon or bitmap). For
539 <h2>4.3 Polygon Rasterization</h2>
540 Polygons, quadrilaterals and triangles share the same polygon
578 <h3>4.3.1 Polygon Orientation</h3>
583 By default, a front-facing polygon's vertices are in
595 front-facing polygon. If <span style="font-style: italic;">mode</span>
603 <h3>4.3.2 Polygon Culling</h3>
620 Polygon culling is enabled and disabled with the commands <span
625 <h3>4.3.3 Polygon Antialiasing</h3>
627 Polygon antialiasing is enabled and disabled with the commands <span
631 When polygon antialiasing is enabled each fragment produced by polygon,
634 much of the fragment is covered by the polygon. Fragments
635 completely inside the polygon have coverage 1.0. Fragments
636 completely outside the polygon have zero coverage (in theory).
637 Fragments which intersect the polygon's edge have a coverage value
641 By enabling the appropriate blending mode, polygon edges will
656 the first vertex specifies the color for the entire polygon. If <span
816 Polygon commands:<br>
1043 Texture coordinates control the mapping from local polygon space to
1046 During line and polygon rasterization the vertex's texture
2459 <td style="vertical-align: top;">Zero if polygon culling is
2461 One if polygon culling is enabled.<br>
2469 <td style="vertical-align: top;">Polygon cull mode: GL_FRONT,
2551 <td style="vertical-align: top;">Polygon front-face winding:
2743 <td style="vertical-align: top;">Zero if polygon smoothing is
2745 One if polygon smoothing is enabled.<br>
3414 <h2>A.2 Polygon Antialiasing and Edge Flags</h2>
3421 polygon antialiasing.<br>