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87 The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to.  This can be overridden with the "-game" command line parameter.  The game directory can never be changed while quake is executing.  This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't.
90 specified, when a file is found by the normal search path, it will be mirrored
1216 int memsearch (const byte *start, int count, int search)
1221 if (start[i] == search)
1295 Con_Printf ("Current search path:\n");
1394 Finds the file in the search path.
1400 searchpath_t *search;
1413 // search through the path, one element at a time
1415 search = com_searchpaths;
1419 search = search->next;
1422 for ( ; search ; search = search->next)
1425 if (search->pack)
1428 pak = search->pack;
1457 sprintf (netpath, "%s/%s",search->filename, filename);
1725 searchpath_t *search;
1732 // add the directory to the search path
1734 search = (searchpath_t*) Hunk_Alloc (sizeof(searchpath_t));
1735 strcpy (search->filename, dir);
1736 search->next = com_searchpaths;
1737 com_searchpaths = search;
1748 search = (searchpath_t*) Hunk_Alloc (sizeof(searchpath_t));
1749 search->pack = pak;
1750 search->next = com_searchpaths;
1751 com_searchpaths = search;
1769 searchpath_t *search;
1842 search = (searchpath_t*) Hunk_Alloc (sizeof(searchpath_t));
1845 search->pack = COM_LoadPackFile (com_argv[i]);
1846 if (!search->pack)
1850 strcpy (search->filename, com_argv[i]);
1851 search->next = com_searchpaths;
1852 com_searchpaths = search;