Lines Matching full:viewangles
208 delta = cl.idealpitch - cl.viewangles[PITCH];
228 cl.viewangles[PITCH] += move;
237 cl.viewangles[PITCH] -= move;
711 yaw = r_refdef.viewangles[YAW];
712 pitch = -r_refdef.viewangles[PITCH];
714 yaw = angledelta(yaw - r_refdef.viewangles[YAW]) * 0.4;
719 pitch = angledelta(-pitch - r_refdef.viewangles[PITCH]) * 0.4;
750 cl.viewent.angles[YAW] = r_refdef.viewangles[YAW] + yaw;
751 cl.viewent.angles[PITCH] = - (r_refdef.viewangles[PITCH] + pitch);
795 r_refdef.viewangles[ROLL] += v_idlescale.value * sin(cl.time*v_iroll_cycle.value) * v_iroll_level.value;
796 r_refdef.viewangles[PITCH] += v_idlescale.value * sin(cl.time*v_ipitch_cycle.value) * v_ipitch_level.value;
797 r_refdef.viewangles[YAW] += v_idlescale.value * sin(cl.time*v_iyaw_cycle.value) * v_iyaw_level.value;
813 r_refdef.viewangles[ROLL] += side;
817 r_refdef.viewangles[ROLL] += v_dmg_time/v_kicktime.value*v_dmg_roll;
818 r_refdef.viewangles[PITCH] += v_dmg_time/v_kicktime.value*v_dmg_pitch;
824 r_refdef.viewangles[ROLL] = 80; // dead view angle
848 VectorCopy (ent->angles, r_refdef.viewangles);
883 ent->angles[YAW] = cl.viewangles[YAW]; // the model should face
885 ent->angles[PITCH] = -cl.viewangles[PITCH]; // the model should face
902 VectorCopy (cl.viewangles, r_refdef.viewangles);
923 VectorCopy (cl.viewangles, view->angles);
958 VectorAdd (r_refdef.viewangles, cl.punchangle, r_refdef.viewangles);
1030 r_refdef.viewangles[YAW] -= lcd_yaw.value;
1039 r_refdef.viewangles[YAW] += lcd_yaw.value*2;