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206     bool intersect(const SkIRect& r) {
208 return this->intersect(r.fLeft, r.fTop, r.fRight, r.fBottom);
211 /** If rectangles a and b intersect, return true and set this rectangle to
215 bool intersect(const SkIRect& a, const SkIRect& b) {
230 /** If rectangles a and b intersect, return true and set this rectangle to
256 bool intersect(int32_t left, int32_t top, int32_t right, int32_t bottom) {
268 /** Returns true if a and b are not empty, and they intersect
491 bool intersect(const SkRect& r);
498 bool intersect(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom);
502 * a rectangle are not empty, and they intersect.
513 /** If rectangles a and b intersect, return true and set this rectangle to
517 bool intersect(const SkRect& a, const SkRect& b);
520 * Return true if rectangles a and b are not empty and intersect.