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Lines Matching full:coverage

191         // the prog will write a coverage value to the secondary
574 append_varying(GrGLShaderVar::kVec4f_Type, "Coverage",
671 // no need to do the color filter / matrix at all if coverage is 0. The
672 // output color is scaled by the coverage. All the dual source outputs are
673 // scaled by the coverage as well.
846 // compute the partial coverage (coverage stages and edge aa)
851 // we don't need to compute coverage at all if we know the final shader
874 GrCrash("Unexpected input coverage.");
882 outCoverage = "coverage";
948 // combine color and coverage as frag color