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5 General Polygon Tesselation
16 of the polygon are on the "interior". This makes it possible to do
19 - boundary extraction: instead of tesselating the polygon, returns a
107 vertex which follows begins an edge which lies on the polygon boundary
110 in the polygon interior. "edgeFlag" will be called before the first
171 For example, if the polygon lies in an arbitrary plane in 3-space,
213 rule determines which of these regions are inside the polygon.
228 useful for polygon CSG operations (see below).
233 polygon interior and exterior (rather than a tesselation).
262 - Lets the user supply the polygon normal, if known. All input data
304 Polygon CSG operations
310 First, assume that each polygon is defined so that the winding number
312 this model, CCW contours define the outer boundary of the polygon, and
327 Draw all the input contours as a single polygon. The winding number
335 Draw a single polygon using the contours from both input polygons.
343 polygon consisting of the unmodified contours from A, followed by
359 list. General polygon tesselation is an inherently difficult problem,
374 polygon normal, if available, using gluTessNormal().
410 Convex polygon examples: