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Lines Matching defs:Texture

7 // Texture.h: Defines the abstract gl::Texture class and its concrete derived
8 // classes Texture2D and TextureCubeMap. Implements GL texture objects and
40 class Texture : public RefCountObject
43 explicit Texture(GLuint id);
45 virtual ~Texture();
77 static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.
85 TextureColorbufferProxy(Texture *texture, GLenum target);
86 // target is a 2D-like texture target (GL_TEXTURE_2D or one of the cube face targets)
99 Texture *mTexture;
160 DISALLOW_COPY_AND_ASSIGN(Texture);
210 class Texture2D : public Texture
254 class TextureCubeMap : public Texture