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Lines Matching refs:UINT

26     UINT minIndex;
27 UINT maxIndex;
28 UINT startIndex;
36 IndexBuffer(IDirect3DDevice9 *device, UINT size, D3DFORMAT format);
39 UINT size() const { return mBufferSize; }
40 virtual void *map(UINT requiredSpace, UINT *offset) = 0;
42 virtual void reserveSpace(UINT requiredSpace, GLenum type) = 0;
50 UINT mBufferSize;
59 StreamingIndexBuffer(IDirect3DDevice9 *device, UINT initialSize, D3DFORMAT format);
62 void *map(UINT requiredSpace, UINT *offset);
63 void reserveSpace(UINT requiredSpace, GLenum type);
66 UINT mWritePosition;
75 void *map(UINT requiredSpace, UINT *offset);
76 void reserveSpace(UINT requiredSpace, GLenum type);
79 UINT lookupRange(intptr_t offset, GLsizei count, UINT *minIndex, UINT *maxIndex); // Returns the offset into the index buffer, or -1 if not found
80 void addRange(intptr_t offset, GLsizei count, UINT minIndex, UINT maxIndex, UINT streamOffset);
90 UINT minIndex;
91 UINT maxIndex;
92 UINT streamOffset;