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Lines Matching defs:fillPortion

47 // fillPortion.xy = starting UV coordinates.
48 // fillPortion.zw = UV coordinates width and height.
52 "uniform vec4 fillPortion;\n"
56 " v_texCoord = vPosition.xy * fillPortion.zw + fillPortion.xy;\n"
345 GLint tex2DFillPortion = glGetUniformLocation(tex2DProgram, "fillPortion");
355 GLint tex2DInvFillPortion = glGetUniformLocation(tex2DInvProgram, "fillPortion");
366 GLint repeatTexFillPortion = glGetUniformLocation(repeatTexProgram, "fillPortion");
379 GLint repeatTexInvFillPortion = glGetUniformLocation(repeatTexInvProgram, "fillPortion");
392 GLint texOESFillPortion = glGetUniformLocation(texOESProgram, "fillPortion");
402 GLint texOESInvFillPortion = glGetUniformLocation(texOESInvProgram, "fillPortion");
728 const Color& pureColor, const FloatRect& fillPortion,
754 if (m_cachedFillPortion != fillPortion) {
755 glUniform4f(m_handleArray[type].fillPortionHandle, fillPortion.x(), fillPortion.y(),
756 fillPortion.width(), fillPortion.height());
757 m_cachedFillPortion = fillPortion;
794 FloatRect fillPortion = data->fillPortion();
795 ALOGV("fillPortion " FLOAT_RECT_FORMAT, FLOAT_RECT_ARGS(fillPortion));
807 modifiedDrawMatrix.translate(geometry->fLeft + geometry->width() * fillPortion.x(),
808 geometry->fTop + geometry->height() * fillPortion.y());
809 modifiedDrawMatrix.scale3d(geometry->width() * fillPortion.width(),
810 geometry->height() * fillPortion.height(), 1);
855 textureTarget, textureFilter, quadColor, data->fillPortion(),