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Lines Matching refs:m_paintingCollection

47     , m_paintingCollection(0)
67 ASSERT(m_paintingCollection);
70 m_drawingCollection, m_paintingCollection, m_queuedCollection);
81 ALOGV("drawing collection %p", m_paintingCollection);
82 m_paintingCollection->setIsDrawing(); // initialize animations
83 m_paintingCollection->addFrameworkInvals();
88 m_queuedCollection->setIsPainting(m_paintingCollection);
90 m_drawingCollection = m_paintingCollection;
91 m_paintingCollection = m_queuedCollection;
97 + (m_paintingCollection ? 1 : 0));
101 m_drawingCollection, m_paintingCollection, m_queuedCollection);
110 if (m_paintingCollection)
111 m_paintingCollection->removePainterOperations();
115 SkSafeUnref(m_paintingCollection);
116 m_paintingCollection = 0;
125 m_paintingCollection = newCollection;
126 m_paintingCollection->setIsPainting(m_drawingCollection);
137 ASSERT(m_paintingCollection || !m_queuedCollection);
152 if (m_queuedCollection || m_paintingCollection) {
178 + (m_paintingCollection ? 1 : 0)
188 if (m_paintingCollection)
189 m_paintingCollection->updateScrollableLayer(layerId, x, y);
241 m_drawingCollection, m_paintingCollection,
250 if (m_paintingCollection) {
251 ALOGV("preparing painting collection %p", m_paintingCollection);
253 m_paintingCollection->evaluateAnimations(currentTime);
255 m_paintingCollection->prepareGL(visibleContentRect, tryFastBlit);
256 m_paintingCollection->computeTexturesAmount(texturesResultPtr);
258 if (!TilesManager::instance()->useDoubleBuffering() || m_paintingCollection->isReady()) {
259 ALOGV("have painting collection %p ready, swapping!", m_paintingCollection);
266 *newCollectionHasAnimPtr = m_paintingCollection->hasCompositedAnimations();
276 if (m_paintingCollection)
281 || (!m_paintingCollection
287 if (didCollectionSwap && m_paintingCollection)
288 m_paintingCollection->prepareGL(visibleContentRect, tryFastBlit);
308 if (collectionsSwappedPtr && drawingReady && !m_paintingCollection)
311 if (didCollectionSwap || m_fastSwapMode || (drawingReady && !m_paintingCollection))
314 if (didCollectionSwap && m_paintingCollection)
315 m_paintingCollection->prepareGL(visibleContentRect, tryFastBlit);
330 } else if (m_paintingCollection) {
332 background = m_paintingCollection->getBackgroundColor();
355 ALOGV("returnFlags %d, m_paintingCollection %d ", returnFlags, m_paintingCollection);