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Lines Matching defs:shadowBlur

38 #include "ShadowBlur.h"
662 return state.shadowColor.isValid() && state.shadowColor.alpha() && state.shadowBlur;
698 bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow(m_state) && !m_state.shadowsIgnoreTransforms; // Don't use ShadowBlur for canvas yet.
700 float shadowBlur = m_state.shadowsUseLegacyRadius ? radiusToLegacyRadius(m_state.shadowBlur) : m_state.shadowBlur;
705 ShadowBlur contextShadow(shadowBlur, m_state.shadowOffset, m_state.shadowColor, m_state.shadowColorSpace);
727 bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow(m_state) && !m_state.shadowsIgnoreTransforms; // Don't use ShadowBlur for canvas yet.
729 float shadowBlur = m_state.shadowsUseLegacyRadius ? radiusToLegacyRadius(m_state.shadowBlur) : m_state.shadowBlur;
734 ShadowBlur contextShadow(shadowBlur, m_state.shadowOffset, m_state.shadowColor, m_state.shadowColorSpace);
759 bool drawOwnShadow = !isAcceleratedContext() && hasBlurredShadow(m_state) && !m_state.shadowsIgnoreTransforms; // Don't use ShadowBlur for canvas yet.
761 float shadowBlur = m_state.shadowsUseLegacyRadius ? radiusToLegacyRadius(m_state.shadowBlur) : m_state.shadowBlur;
767 ShadowBlur contextShadow(shadowBlur, m_state.shadowOffset, m_state.shadowColor, m_state.shadowColorSpace);
813 float shadowBlur = m_state.shadowsUseLegacyRadius ? radiusToLegacyRadius(m_state.shadowBlur) : m_state.shadowBlur;
819 ShadowBlur contextShadow(shadowBlur, m_state.shadowOffset, m_state.shadowColor, m_state.shadowColorSpace);