Lines Matching full:all_y
508 int all_y = tile_y_offset + y;
509 if (all_y >= height) {
512 ix = all_y * width + tile_x_offset;
719 int all_y;
724 for (all_y = tile_y_offset; all_y < all_y_max; ++all_y) {
726 int ix = all_y * xsize + tile_x_offset;
755 int all_y;
761 for (all_y = tile_y_offset; all_y < all_y_max; ++all_y) {
764 int ix = all_y * xsize + tile_x_offset;
874 int all_y = tile_y_offset + y;
875 if (all_y >= height) {
878 ix = all_y * width + tile_x_offset;