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Lines Matching defs:Texture

26  * Represents an OpenGL texture.
28 struct Texture {
29 Texture() {
96 * Name of the texture.
104 * Indicates whether the texture requires blending.
116 * Indicates whether this texture should be cleaned up after use.
124 * Indicates whether this texture will use trilinear filtering.
130 * Last wrap modes set on this texture. Defaults to GL_CLAMP_TO_EDGE.
136 * Last filters set on this texture. Defaults to GL_NEAREST.
143 }; // struct Texture
147 AutoTexture(const Texture* texture): mTexture(texture) { }
156 const Texture* mTexture;