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    Searched defs:Direction (Results 1 - 25 of 50) sorted by null

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  /external/aac/libAACdec/src/
aacdec_tns.h 110 SCHAR Direction;
  /external/webkit/Source/WebCore/page/
WebKitAnimation.h 61 // direction
62 enum Direction { DIRECTION_NORMAL, DIRECTION_ALTERNATE };
63 Direction direction() const;
  /external/webkit/Source/WebCore/storage/
IDBCursor.h 49 enum Direction {
62 unsigned short direction() const;
  /external/chromium/chrome/browser/ui/gtk/
slide_animator_gtk.h 39 enum Direction {
45 // |direction| indicates which side the contents will appear to come from.
52 Direction direction,
108 // The direction of the slide.
109 Direction direction_;
  /external/jmonkeyengine/engine/src/core/com/jme3/audio/
AudioParam.java 9 Direction,
  /external/webkit/Source/WebCore/platform/audio/
FFTFrame.h 130 enum Direction {
146 static fftwf_plan fftwPlanForSize(unsigned fftSize, Direction,
  /hardware/ti/wlan/wl1271/stad/src/Data_link/
TrafficMonitorAPI.h 89 TraffDirection_t Direction;
TrafficMonitor.h 139 TraffDirection_t Direction;
  /sdk/monkeyrunner/src/com/android/monkeyrunner/recorder/actions/
DragAction.java 30 private final Direction dir;
32 public enum Direction {
37 Direction[] values = Direction.values();
49 public DragAction(Direction dir,
  /frameworks/compile/mclinker/include/mcld/MC/
InputTree.h 84 enum Direction {
97 * iterator forward in certain direction. @ref Mover::connect
145 // This version of join determines the direction at run time.
147 // @param pMover the direction of the connecting edge of the parent node.
  /libcore/luni/src/main/java/java/nio/
IoVec.java 29 enum Direction { READV, WRITEV };
39 private final Direction direction; field in class:IoVec
41 IoVec(ByteBuffer[] byteBuffers, int offset, int bufferCount, Direction direction) {
45 this.direction = direction;
55 if (direction == Direction.READV) {
74 if (direction == Direction.READV)
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  /packages/apps/Contacts/src/com/android/contacts/widget/
ProportionalLayout.java 29 * {@link #setDirection(Direction)}. The factor is specified in {@link #setRatio(float)}.
30 * <p>For {@link Direction#heightToWidth}: width := height * factor</p>
31 * <p>For {@link Direction#widthToHeight}: height := width * factor</p>
37 public enum Direction {
43 private Direction(String xmlName) {
48 * Parses the given direction string and returns the Direction instance. This
51 public static Direction parse(String value) {
53 return Direction.widthToHeight;
55 return Direction.heightToWidth
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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/picking/
BresenhamYUpGridTracer.java 53 protected Direction stepDirection = Direction.None;
56 public static enum Direction {
75 // simplify access to direction
76 Vector3f direction = this.walkRay.getDirection(); local
84 Vector3f ooDirection = new Vector3f(1.0f / direction.x, 1,1.0f / direction.z);
86 // Check which direction on the X world axis we are moving.
87 if (direction.x > TOLERANCE) {
91 } else if (direction.x < -TOLERANCE)
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  /external/skia/samplecode/
TransitionView.cpp 25 TransitionView(SkView* prev, SkView* next, int direction) : fInterp(4, 2){
26 fAnimationDirection = (Direction)(1 << (direction % 8));
166 enum Direction{
177 Direction fAnimationDirection;
184 SkView* create_transition(SkView* prev, SkView* next, int direction) {
185 return SkNEW_ARGS(TransitionView, (prev, next, direction));
  /external/jmonkeyengine/engine/src/core/com/jme3/cinematic/events/
MotionTrack.java 54 * A MotionTrack is a control over the spatial that manage the position and direction of the spatial while following a motion Path
65 protected Vector3f direction = new Vector3f(); field in class:MotionTrack
69 protected Direction directionType = Direction.None;
78 * Enum for the different type of target direction behavior
80 public enum Direction {
83 * the target stay in the starting direction
87 * The target rotates with the direction of the path
91 * The target rotates with the direction of the path but with the additon of a rtotation
92 * you need to use the setRotation mathod when using this Direction
    [all...]
  /external/skia/include/core/
SkPath.h 449 enum Direction {
450 /** clockwise direction for adding closed contours */
452 /** counter-clockwise direction for adding closed contours */
457 * Tries to quickly compute the direction of the first non-degenerate
459 * direction. If it cannot be (quickly) determined, return false and ignore
462 bool cheapComputeDirection(Direction* dir) const;
465 * Returns true if the path's direction can be computed via
466 * cheapComputDirection() and if that computed direction matches the
467 * specified direction.
469 bool cheapIsDirection(Direction dir) const
    [all...]
  /external/webkit/Source/JavaScriptCore/wtf/unicode/brew/
UnicodeBrew.h 34 enum Direction {
167 Direction direction(UChar32);
  /external/webkit/Source/WebKit/android/jni/
WebViewCore.h 93 enum Direction {
316 bool chromeCanTakeFocus(WebCore::FocusDirection direction);
317 void chromeTakeFocus(WebCore::FocusDirection direction);
360 * direction - The direction in which to alter the selection.
367 WTF::String modifySelection(const int direction, const int granularity);
636 int direction, int granularity);
638 int direction, int granularity);
641 int direction);
651 int direction);
    [all...]
  /hardware/ti/omap3/dspbridge/inc/
qosregistry.h 276 UINT Direction; /* DSP_TONODE or DSP_FROMNODE */
  /hardware/ti/omap3/dspbridge/libbridge/inc/
qosregistry.h 270 UINT Direction; /* DSP_TONODE or DSP_FROMNODE */
  /external/clang/lib/AST/
CommentSema.cpp 82 ParamCommandComment::PassDirection Direction;
87 Direction = ParamCommandComment::In;
89 Direction = ParamCommandComment::Out;
91 Direction = ParamCommandComment::InOut;
106 Direction = ParamCommandComment::In;
109 Direction = ParamCommandComment::Out;
112 Direction = ParamCommandComment::InOut;
115 Direction = ParamCommandComment::In;
125 ParamCommandComment::getDirectionAsString(Direction));
130 Command->setDirection(Direction, /* Explicit = */ true)
    [all...]
  /external/webkit/Source/JavaScriptCore/wtf/unicode/glib/
UnicodeGLib.h 43 enum Direction {
212 Direction direction(UChar32);
  /external/webkit/Source/JavaScriptCore/wtf/unicode/icu/
UnicodeIcu.h 34 enum Direction {
208 inline Direction direction(UChar32 c) function in namespace:WTF::Unicode
210 return static_cast<Direction>(u_charDirection(c));
  /external/webkit/Source/JavaScriptCore/wtf/unicode/wince/
UnicodeWinCE.h 36 enum Direction {
147 Direction direction(UChar32);
  /frameworks/base/graphics/java/android/graphics/
Path.java 43 private Direction mLastDirection = null;
372 public enum Direction {
378 Direction(int ni) {
384 private void detectSimplePath(float left, float top, float right, float bottom, Direction dir) {
402 * @param dir The direction to wind the rectangle's contour
404 public void addRect(RectF rect, Direction dir) {
419 * @param dir The direction to wind the rectangle's contour
421 public void addRect(float left, float top, float right, float bottom, Direction dir) {
430 * @param dir The direction to wind the oval's contour
432 public void addOval(RectF oval, Direction dir)
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