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    Searched defs:FrameBuffer (Results 1 - 10 of 10) sorted by null

  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.h 12 class FrameBuffer {
14 FrameBuffer();
15 virtual ~FrameBuffer();
FrameBuffer.cpp 1 #include "FrameBuffer.h"
3 FrameBuffer::FrameBuffer()
8 FrameBuffer::~FrameBuffer() {
11 void FrameBuffer::Reset() {
19 bool FrameBuffer::InitializeGLContext() {
24 bool FrameBuffer::Init(int width, int height, GLenum format) {
58 checkFramebufferStatus("FrameBuffer.cpp");
71 bool FrameBuffer::CreateBuffers()
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  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.h 9 class FrameBuffer {
11 FrameBuffer();
12 virtual ~FrameBuffer();
FrameBuffer.cpp 1 #include "FrameBuffer.h"
3 FrameBuffer::FrameBuffer()
8 FrameBuffer::~FrameBuffer() {
11 void FrameBuffer::Reset() {
19 bool FrameBuffer::InitializeGLContext() {
24 bool FrameBuffer::Init(int width, int height, GLenum format) {
69 bool FrameBuffer::CreateBuffers() {
78 GLuint FrameBuffer::GetTextureName() const
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  /sdk/emulator/opengl/host/libs/libOpenglRender/
FrameBuffer.cpp 16 #include "FrameBuffer.h"
26 FrameBuffer *FrameBuffer::s_theFrameBuffer = NULL;
27 HandleType FrameBuffer::s_nextHandle = 0;
90 void FrameBuffer::finalize(){
104 bool FrameBuffer::initialize(int width, int height)
111 // allocate space for the FrameBuffer object
113 FrameBuffer *fb = new FrameBuffer(width, height);
168 // Create EGL context for framebuffer post rendering
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FrameBuffer.h 46 class FrameBuffer
55 static FrameBuffer *getFB() { return s_theFrameBuffer; }
101 FrameBuffer(int p_width, int p_height);
102 ~FrameBuffer();
108 static FrameBuffer *s_theFrameBuffer;
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Caps.java 36 import com.jme3.texture.FrameBuffer;
37 import com.jme3.texture.FrameBuffer.RenderBuffer;
52 * Supports {@link FrameBuffer FrameBuffers}.
57 FrameBuffer,
60 * Supports framebuffer Multiple Render Targets (MRT)
67 * Supports framebuffer multi-sampling
69 * OpenGL: Renderer exposes the GL EXT framebuffer multisample extension<br>
273 * Returns true if given the renderer capabilities, the framebuffer
277 * @param fb The framebuffer to check
280 public static boolean supports(Collection<Caps> caps, FrameBuffer fb)
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  /external/jmonkeyengine/engine/src/core/com/jme3/texture/
FrameBuffer.java 43 * <code>FrameBuffer</code>s are rendering surfaces allowing
46 * FrameBuffer, the result can be either a texture or a buffer.
48 * A <code>FrameBuffer</code> supports two methods of rendering,
60 * {@link Renderer#copyFrameBuffer(com.jme3.texture.FrameBuffer, com.jme3.texture.FrameBuffer) }.
62 * {@link Renderer#readFrameBuffer(com.jme3.texture.FrameBuffer, java.nio.ByteBuffer) }.
64 * <code>FrameBuffer</code>s have several attachment points, there are
71 * @see Renderer#setFrameBuffer(com.jme3.texture.FrameBuffer)
75 public class FrameBuffer extends NativeObject {
87 * are attached to an attachment slot on a <code>FrameBuffer</code>
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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
GLProtoBuf.java     [all...]
  /frameworks/native/opengl/libs/GLES_trace/src/
gltrace.pb.h     [all...]

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