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      1 //===-- RuntimeDyldImpl.h - Run-time dynamic linker for MC-JIT --*- C++ -*-===//
      2 //
      3 //                     The LLVM Compiler Infrastructure
      4 //
      5 // This file is distributed under the University of Illinois Open Source
      6 // License. See LICENSE.TXT for details.
      7 //
      8 //===----------------------------------------------------------------------===//
      9 //
     10 // Interface for the implementations of runtime dynamic linker facilities.
     11 //
     12 //===----------------------------------------------------------------------===//
     13 
     14 #ifndef LLVM_RUNTIME_DYLD_IMPL_H
     15 #define LLVM_RUNTIME_DYLD_IMPL_H
     16 
     17 #include "ObjectImage.h"
     18 #include "llvm/ExecutionEngine/RuntimeDyld.h"
     19 #include "llvm/ADT/DenseMap.h"
     20 #include "llvm/ADT/SmallVector.h"
     21 #include "llvm/ADT/StringMap.h"
     22 #include "llvm/ADT/Triple.h"
     23 #include "llvm/Object/ObjectFile.h"
     24 #include "llvm/Support/Debug.h"
     25 #include "llvm/Support/ErrorHandling.h"
     26 #include "llvm/Support/Format.h"
     27 #include "llvm/Support/raw_ostream.h"
     28 #include "llvm/Support/system_error.h"
     29 #include <map>
     30 
     31 using namespace llvm;
     32 using namespace llvm::object;
     33 
     34 namespace llvm {
     35 
     36 class MemoryBuffer;
     37 class Twine;
     38 
     39 
     40 /// SectionEntry - represents a section emitted into memory by the dynamic
     41 /// linker.
     42 class SectionEntry {
     43 public:
     44   /// Address - address in the linker's memory where the section resides.
     45   uint8_t *Address;
     46 
     47   /// Size - section size.
     48   size_t Size;
     49 
     50   /// LoadAddress - the address of the section in the target process's memory.
     51   /// Used for situations in which JIT-ed code is being executed in the address
     52   /// space of a separate process.  If the code executes in the same address
     53   /// space where it was JIT-ed, this just equals Address.
     54   uint64_t LoadAddress;
     55 
     56   /// StubOffset - used for architectures with stub functions for far
     57   /// relocations (like ARM).
     58   uintptr_t StubOffset;
     59 
     60   /// ObjAddress - address of the section in the in-memory object file.  Used
     61   /// for calculating relocations in some object formats (like MachO).
     62   uintptr_t ObjAddress;
     63 
     64   SectionEntry(uint8_t *address, size_t size, uintptr_t stubOffset,
     65                uintptr_t objAddress)
     66     : Address(address), Size(size), LoadAddress((uintptr_t)address),
     67       StubOffset(stubOffset), ObjAddress(objAddress) {}
     68 };
     69 
     70 /// RelocationEntry - used to represent relocations internally in the dynamic
     71 /// linker.
     72 class RelocationEntry {
     73 public:
     74   /// SectionID - the section this relocation points to.
     75   unsigned SectionID;
     76 
     77   /// Offset - offset into the section.
     78   uintptr_t Offset;
     79 
     80   /// RelType - relocation type.
     81   uint32_t RelType;
     82 
     83   /// Addend - the relocation addend encoded in the instruction itself.  Also
     84   /// used to make a relocation section relative instead of symbol relative.
     85   intptr_t Addend;
     86 
     87   RelocationEntry(unsigned id, uint64_t offset, uint32_t type, int64_t addend)
     88     : SectionID(id), Offset(offset), RelType(type), Addend(addend) {}
     89 };
     90 
     91 /// ObjRelocationInfo - relocation information as read from the object file.
     92 /// Used to pass around data taken from object::RelocationRef, together with
     93 /// the section to which the relocation points (represented by a SectionID).
     94 class ObjRelocationInfo {
     95 public:
     96   unsigned  SectionID;
     97   uint64_t  Offset;
     98   SymbolRef Symbol;
     99   uint64_t  Type;
    100   int64_t   AdditionalInfo;
    101 };
    102 
    103 class RelocationValueRef {
    104 public:
    105   unsigned  SectionID;
    106   intptr_t  Addend;
    107   const char *SymbolName;
    108   RelocationValueRef(): SectionID(0), Addend(0), SymbolName(0) {}
    109 
    110   inline bool operator==(const RelocationValueRef &Other) const {
    111     return std::memcmp(this, &Other, sizeof(RelocationValueRef)) == 0;
    112   }
    113   inline bool operator <(const RelocationValueRef &Other) const {
    114     return std::memcmp(this, &Other, sizeof(RelocationValueRef)) < 0;
    115   }
    116 };
    117 
    118 class RuntimeDyldImpl {
    119 protected:
    120   // The MemoryManager to load objects into.
    121   RTDyldMemoryManager *MemMgr;
    122 
    123   // A list of all sections emitted by the dynamic linker.  These sections are
    124   // referenced in the code by means of their index in this list - SectionID.
    125   typedef SmallVector<SectionEntry, 64> SectionList;
    126   SectionList Sections;
    127 
    128   // Keep a map of sections from object file to the SectionID which
    129   // references it.
    130   typedef std::map<SectionRef, unsigned> ObjSectionToIDMap;
    131 
    132   // A global symbol table for symbols from all loaded modules.  Maps the
    133   // symbol name to a (SectionID, offset in section) pair.
    134   typedef std::pair<unsigned, uintptr_t> SymbolLoc;
    135   typedef StringMap<SymbolLoc> SymbolTableMap;
    136   SymbolTableMap GlobalSymbolTable;
    137 
    138   // Keep a map of common symbols to their sizes
    139   typedef std::map<SymbolRef, unsigned> CommonSymbolMap;
    140 
    141   // For each symbol, keep a list of relocations based on it. Anytime
    142   // its address is reassigned (the JIT re-compiled the function, e.g.),
    143   // the relocations get re-resolved.
    144   // The symbol (or section) the relocation is sourced from is the Key
    145   // in the relocation list where it's stored.
    146   typedef SmallVector<RelocationEntry, 64> RelocationList;
    147   // Relocations to sections already loaded. Indexed by SectionID which is the
    148   // source of the address. The target where the address will be written is
    149   // SectionID/Offset in the relocation itself.
    150   DenseMap<unsigned, RelocationList> Relocations;
    151 
    152   // Relocations to external symbols that are not yet resolved.  Symbols are
    153   // external when they aren't found in the global symbol table of all loaded
    154   // modules.  This map is indexed by symbol name.
    155   StringMap<RelocationList> ExternalSymbolRelocations;
    156 
    157   typedef std::map<RelocationValueRef, uintptr_t> StubMap;
    158 
    159   Triple::ArchType Arch;
    160 
    161   inline unsigned getMaxStubSize() {
    162     if (Arch == Triple::arm || Arch == Triple::thumb)
    163       return 8; // 32-bit instruction and 32-bit address
    164     else if (Arch == Triple::mipsel)
    165       return 16;
    166     else
    167       return 0;
    168   }
    169 
    170   bool HasError;
    171   std::string ErrorStr;
    172 
    173   // Set the error state and record an error string.
    174   bool Error(const Twine &Msg) {
    175     ErrorStr = Msg.str();
    176     HasError = true;
    177     return true;
    178   }
    179 
    180   uint64_t getSectionLoadAddress(unsigned SectionID) {
    181     return Sections[SectionID].LoadAddress;
    182   }
    183 
    184   uint8_t *getSectionAddress(unsigned SectionID) {
    185     return (uint8_t*)Sections[SectionID].Address;
    186   }
    187 
    188   /// \brief Given the common symbols discovered in the object file, emit a
    189   /// new section for them and update the symbol mappings in the object and
    190   /// symbol table.
    191   void emitCommonSymbols(ObjectImage &Obj,
    192                          const CommonSymbolMap &CommonSymbols,
    193                          uint64_t TotalSize,
    194                          SymbolTableMap &SymbolTable);
    195 
    196   /// \brief Emits section data from the object file to the MemoryManager.
    197   /// \param IsCode if it's true then allocateCodeSection() will be
    198   ///        used for emits, else allocateDataSection() will be used.
    199   /// \return SectionID.
    200   unsigned emitSection(ObjectImage &Obj,
    201                        const SectionRef &Section,
    202                        bool IsCode);
    203 
    204   /// \brief Find Section in LocalSections. If the secton is not found - emit
    205   ///        it and store in LocalSections.
    206   /// \param IsCode if it's true then allocateCodeSection() will be
    207   ///        used for emmits, else allocateDataSection() will be used.
    208   /// \return SectionID.
    209   unsigned findOrEmitSection(ObjectImage &Obj,
    210                              const SectionRef &Section,
    211                              bool IsCode,
    212                              ObjSectionToIDMap &LocalSections);
    213 
    214   // \brief Add a relocation entry that uses the given section.
    215   void addRelocationForSection(const RelocationEntry &RE, unsigned SectionID);
    216 
    217   // \brief Add a relocation entry that uses the given symbol.  This symbol may
    218   // be found in the global symbol table, or it may be external.
    219   void addRelocationForSymbol(const RelocationEntry &RE, StringRef SymbolName);
    220 
    221   /// \brief Emits long jump instruction to Addr.
    222   /// \return Pointer to the memory area for emitting target address.
    223   uint8_t* createStubFunction(uint8_t *Addr);
    224 
    225   /// \brief Resolves relocations from Relocs list with address from Value.
    226   void resolveRelocationList(const RelocationList &Relocs, uint64_t Value);
    227   void resolveRelocationEntry(const RelocationEntry &RE, uint64_t Value);
    228 
    229   /// \brief A object file specific relocation resolver
    230   /// \param LocalAddress The address to apply the relocation action
    231   /// \param FinalAddress If the linker prepare code for remote executon then
    232   ///                     FinalAddress has the remote address to apply the
    233   ///                     relocation action, otherwise is same as LocalAddress
    234   /// \param Value Target symbol address to apply the relocation action
    235   /// \param Type object file specific relocation type
    236   /// \param Addend A constant addend used to compute the value to be stored
    237   ///        into the relocatable field
    238   virtual void resolveRelocation(uint8_t *LocalAddress,
    239                                  uint64_t FinalAddress,
    240                                  uint64_t Value,
    241                                  uint32_t Type,
    242                                  int64_t Addend) = 0;
    243 
    244   /// \brief Parses the object file relocation and stores it to Relocations
    245   ///        or SymbolRelocations (this depends on the object file type).
    246   virtual void processRelocationRef(const ObjRelocationInfo &Rel,
    247                                     ObjectImage &Obj,
    248                                     ObjSectionToIDMap &ObjSectionToID,
    249                                     const SymbolTableMap &Symbols,
    250                                     StubMap &Stubs) = 0;
    251 
    252   /// \brief Resolve relocations to external symbols.
    253   void resolveExternalSymbols();
    254   virtual ObjectImage *createObjectImage(const MemoryBuffer *InputBuffer);
    255   virtual void handleObjectLoaded(ObjectImage *Obj)
    256   {
    257     // Subclasses may choose to retain this image if they have a use for it
    258     delete Obj;
    259   }
    260 
    261 public:
    262   RuntimeDyldImpl(RTDyldMemoryManager *mm) : MemMgr(mm), HasError(false) {}
    263 
    264   virtual ~RuntimeDyldImpl();
    265 
    266   bool loadObject(const MemoryBuffer *InputBuffer);
    267 
    268   void *getSymbolAddress(StringRef Name) {
    269     // FIXME: Just look up as a function for now. Overly simple of course.
    270     // Work in progress.
    271     if (GlobalSymbolTable.find(Name) == GlobalSymbolTable.end())
    272       return 0;
    273     SymbolLoc Loc = GlobalSymbolTable.lookup(Name);
    274     return getSectionAddress(Loc.first) + Loc.second;
    275   }
    276 
    277   uint64_t getSymbolLoadAddress(StringRef Name) {
    278     // FIXME: Just look up as a function for now. Overly simple of course.
    279     // Work in progress.
    280     if (GlobalSymbolTable.find(Name) == GlobalSymbolTable.end())
    281       return 0;
    282     SymbolLoc Loc = GlobalSymbolTable.lookup(Name);
    283     return getSectionLoadAddress(Loc.first) + Loc.second;
    284   }
    285 
    286   void resolveRelocations();
    287 
    288   void reassignSectionAddress(unsigned SectionID, uint64_t Addr);
    289 
    290   void mapSectionAddress(void *LocalAddress, uint64_t TargetAddress);
    291 
    292   // Is the linker in an error state?
    293   bool hasError() { return HasError; }
    294 
    295   // Mark the error condition as handled and continue.
    296   void clearError() { HasError = false; }
    297 
    298   // Get the error message.
    299   StringRef getErrorString() { return ErrorStr; }
    300 
    301   virtual bool isCompatibleFormat(const MemoryBuffer *InputBuffer) const = 0;
    302 
    303 };
    304 
    305 } // end namespace llvm
    306 
    307 
    308 #endif
    309