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      1 /*
      2  * Copyright 2011 Google Inc.
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "GrGLSL.h"
      9 #include "GrGLShaderVar.h"
     10 
     11 GrGLSLGeneration GrGetGLSLGeneration(GrGLBinding binding,
     12                                    const GrGLInterface* gl) {
     13     GrGLSLVersion ver = GrGLGetGLSLVersion(gl);
     14     switch (binding) {
     15         case kDesktop_GrGLBinding:
     16             GrAssert(ver >= GR_GLSL_VER(1,10));
     17             if (ver >= GR_GLSL_VER(1,50)) {
     18                 return k150_GrGLSLGeneration;
     19             } else if (ver >= GR_GLSL_VER(1,30)) {
     20                 return k130_GrGLSLGeneration;
     21             } else {
     22                 return k110_GrGLSLGeneration;
     23             }
     24         case kES2_GrGLBinding:
     25             // version 1.00 of ES GLSL based on ver 1.20 of desktop GLSL
     26             GrAssert(ver >= GR_GL_VER(1,00));
     27             return k110_GrGLSLGeneration;
     28         default:
     29             GrCrash("Unknown GL Binding");
     30             return k110_GrGLSLGeneration; // suppress warning
     31     }
     32 }
     33 
     34 const char* GrGetGLSLVersionDecl(GrGLBinding binding,
     35                                    GrGLSLGeneration gen) {
     36     switch (gen) {
     37         case k110_GrGLSLGeneration:
     38             if (kES2_GrGLBinding == binding) {
     39                 // ES2s shader language is based on version 1.20 but is version
     40                 // 1.00 of the ES language.
     41                 return "#version 100\n";
     42             } else {
     43                 GrAssert(kDesktop_GrGLBinding == binding);
     44                 return "#version 110\n";
     45             }
     46         case k130_GrGLSLGeneration:
     47             GrAssert(kDesktop_GrGLBinding == binding);
     48             return "#version 130\n";
     49         case k150_GrGLSLGeneration:
     50             GrAssert(kDesktop_GrGLBinding == binding);
     51             return "#version 150\n";
     52         default:
     53             GrCrash("Unknown GL version.");
     54             return ""; // suppress warning
     55     }
     56 }
     57 
     58 const char* GrGetGLSLVarPrecisionDeclType(GrGLBinding binding) {
     59     if (kES2_GrGLBinding == binding) {
     60         return "mediump";
     61     } else {
     62         return " ";
     63     }
     64 }
     65 
     66 const char* GrGetGLSLShaderPrecisionDecl(GrGLBinding binding) {
     67     if (kES2_GrGLBinding == binding) {
     68         return "precision mediump float;\n";
     69     } else {
     70         return "";
     71     }
     72 }
     73 
     74 bool GrGLSLSetupFSColorOuput(GrGLSLGeneration gen,
     75                              const char* nameIfDeclared,
     76                              GrGLShaderVar* var) {
     77     bool declaredOutput = k110_GrGLSLGeneration != gen;
     78     var->set(GrGLShaderVar::kVec4f_Type,
     79              GrGLShaderVar::kOut_TypeModifier,
     80              declaredOutput ? nameIfDeclared : "gl_FragColor");
     81     return declaredOutput;
     82 }
     83