/development/ndk/samples/module-exports/jni/foo/ |
foo.c | 14 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) 18 LOGI("foo(%d) called !", x);
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/packages/apps/Camera/jni/feature_mos/src/mosaic/ |
Log.h | 21 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/ |
Log.h | 21 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
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/cts/tests/tests/opengl/libopengltest/ |
attach_shader_eight.cpp | 23 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
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attach_shader_nine.cpp | 23 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
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attach_shader_eleven.cpp | 25 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) 39 LOGI("Attached Shader First element : %d\n", *shaders); 40 LOGI("ShaderCount %d\n", count);
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attach_shader_four.cpp | 23 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) 34 LOGI("Attached Shader First element : %d\n", *shaders); 35 LOGI("ShaderCount %d\n", count);
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attach_shader_seven.cpp | 23 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
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attach_shader_six.cpp | 23 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
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attach_shader_ten.cpp | 24 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) 38 LOGI("Attached Shader First element : %d\n", *shaders); 39 LOGI("ShaderCount %d\n", count);
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attach_shader_three.cpp | 25 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
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attach_shader_two.cpp | 25 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) 40 LOGI("Attached Shader First element : %d\n", *shaders); 41 LOGI("ShaderCount %d\n", count); 43 LOGI("Error %d\n", error);
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attach_shader_five.cpp | 23 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) 38 LOGI("Attached Shader First element : %d\n", *shaders); 39 LOGI("ShaderCount %d\n", count);
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attach_shader_one.cpp | 25 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) 55 LOGI("Attached Shader First elemt : %d\n", *shaders); 56 LOGI("ShaderCount %d\n", count);
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gl2_jni_libone.cpp | 41 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) 50 LOGI("Category : %d\n", pCategory); 55 LOGI("Attach Shader Error : %d\n", data.mShaderError); 56 LOGI("Shader Count : %d\n", data.mShaderCount); 61 LOGI("Attach Shader Error : %d\n", data.mShaderError); 65 LOGI("Attach Shader Error : %d\n", data.mShaderError); 69 LOGI("Attach Shader Error : %d\n", data.mShaderError); 70 LOGI("Shader Count : %d\n", data.mShaderCount); 75 LOGI("Attach Shader Error : %d\n", data.mShaderError); 79 LOGI("Attach Shader Error : %d\n", data.mShaderError) [all...] |
color_one.cpp | 26 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) 42 LOGI("Program %d\n", gProgram); 66 LOGI("w %d, h %d\n",w, h); 79 LOGI("Attached Shader First element : %d\n", *shaders); 80 LOGI("ShaderCount %d\n", count); 86 LOGI("drawColorOne start"); 128 LOGI("after %s() glError (0x%x)\n", op, error);
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/frameworks/ex/variablespeed/jni/ |
hlogging.h | 28 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
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/external/bluetooth/bluedroid/btif/co/ |
bta_ag_co.c | 32 #define LOGI(format, ...) fprintf (stdout, LOG_TAG format"\n", ## __VA_ARGS__)
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/bootable/recovery/ |
common.h | 29 #define LOGI(...) fprintf(stdout, "I:" __VA_ARGS__)
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/frameworks/base/media/mca/filterpacks/native/imageproc/ |
contrast.c | 20 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, "MCA", __VA_ARGS__)
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/gdk/samples/PhotoEditor/jni/ |
_jni.cpp | 11 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) 25 LOGI("JNI_OnLoad\n"); 60 LOGI("BCC Script Len: %d", length); 95 LOGI("Found %s() @ 0x%x", JNIFunc[i].func_name, (unsigned)new_func_ptr[i]); 102 LOGI("Use LLVM version");
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utils.h | 25 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
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/cts/suite/audio_quality/lib/include/ |
Log.h | 58 #define LOGI(x...) do { Log::Instance()->printf(Log::ELogI, x); } while(0)
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/bootable/recovery/minzip/ |
Log.h | 89 #ifndef LOGI 90 #define LOGI(...) ((void)LOG(LOG_INFO, LOG_TAG, __VA_ARGS__))
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 30 #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) 35 LOGI("GL %s = %s\n", name, v); 41 LOGI("after %s() glError (0x%x)\n", op, error); 130 LOGI("setupGraphics(%d, %d)", w, h); 138 LOGI("glGetAttribLocation(\"vPosition\") = %d\n",
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