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    Searched defs:MAX_VERTEX_UNIFORM_VECTORS (Results 1 - 2 of 2) sorted by null

  /external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
Context.h 59 MAX_VERTEX_UNIFORM_VECTORS = 256 - 2, // 256 is the minimum for SM2, and in practice the maximum for DX9. Reserve space for dx_HalfPixelSize and dx_DepthRange.
  /external/webkit/Source/WebCore/platform/graphics/
GraphicsContext3D.h 249 MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB,
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