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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package com.jme3.material;
     34 
     35 /**
     36  * Fixed function binding is used to specify a binding for a {@link MatParam}
     37  * in case that shaders are not supported on the system.
     38  *
     39  * @author Kirill Vainer
     40  */
     41 public enum FixedFuncBinding {
     42     /**
     43      * Specifies the material ambient color.
     44      * Same as GL_AMBIENT for OpenGL.
     45      */
     46     MaterialAmbient,
     47 
     48     /**
     49      * Specifies the material diffuse color.
     50      * Same as GL_DIFFUSE for OpenGL.
     51      */
     52     MaterialDiffuse,
     53 
     54     /**
     55      * Specifies the material specular color.
     56      * Same as GL_SPECULAR for OpenGL
     57      */
     58     MaterialSpecular,
     59 
     60     /**
     61      * Specifies the color of the object.
     62      * <p>
     63      * Used only for non-lit materials.
     64      */
     65     Color,
     66 
     67     /**
     68      * Specifies the material shininess value.
     69      *
     70      * Same as GL_SHININESS for OpenGL.
     71      */
     72     MaterialShininess,
     73 
     74     /**
     75      * Use vertex color as an additional diffuse color, if lighting is enabled.
     76      * If lighting is disabled, vertex color is modulated with
     77      * {@link #Color material color}.
     78      */
     79     UseVertexColor
     80 }
     81