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    Searched defs:Mesh (Results 1 - 13 of 13) sorted by null

  /frameworks/rs/
rsMesh.cpp 24 Mesh::Mesh(Context *rsc) : ObjectBase(rsc) {
38 Mesh::Mesh(Context *rsc,
62 Mesh::~Mesh() {
64 mRSC->mHal.funcs.mesh.destroy(mRSC, this);
75 void Mesh::init() {
77 mRSC->mHal.funcs.mesh.init(mRSC, this);
81 void Mesh::serialize(Context *rsc, OStream *stream) const
150 Mesh *mesh = new Mesh(rsc, vertexBuffersCount, primitivesCount); local
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rsMesh.h 36 class Mesh : public ObjectBase {
58 Mesh(Context *);
59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
60 ~Mesh();
64 static Mesh *createFromStream(Context *rsc, IStream *stream);
  /external/skia/samplecode/
SampleWarp.cpp 209 class Mesh {
211 Mesh();
212 ~Mesh();
214 Mesh& operator=(const Mesh& src);
240 Mesh::Mesh() : fPts(NULL), fCount(0), fIndices(NULL), fIndexCount(0) {}
242 Mesh::~Mesh() {
247 Mesh& Mesh::operator=(const Mesh& src)
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  /external/skia/src/utils/
SkNinePatch.cpp 96 struct Mesh {
133 Mesh mesh; local
197 mesh.fVerts = verts;
198 mesh.fTexs = texs;
199 mesh.fColors = NULL;
200 mesh.fIndices = NULL;
204 mesh.fIndices = g3x3Indices;
208 mesh.fIndices = indices;
248 mesh.fVerts, mesh.fTexs, mesh.fColors, NULL
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  /external/skia/tests/
BlitRowTest.cpp 167 struct Mesh {
171 Mesh(const SkBitmap& bm, SkPaint* paint) {
220 // cons up a mesh to draw the bitmap with
221 Mesh mesh(srcBM, &paint);
250 mesh.draw(&canvas1, &paint);
  /frameworks/base/graphics/java/android/renderscript/
Mesh.java 26 * Renderscript. Internally, a mesh is a collection of allocations that
37 * Parts of the mesh can be rendered with either explicit
41 public class Mesh extends BaseObj {
45 * Describes the way mesh vertex data is interpreted when rendering
93 Mesh(int id, RenderScript rs) {
120 * @return number of primitives or index sets in the mesh
185 * Mesh builder object. It starts empty and requires you to
209 * @param rs Context to which the mesh will belong.
210 * @param usage specifies how the mesh allocations are to be
347 * Create a Mesh object from the current state of the builde
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  /frameworks/compile/libbcc/lib/Renderscript/runtime/
rs_structs.h 226 * internal members of the C++ class Mesh owned by librs. Unfortunately,
239 typedef struct Mesh {
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
Mesh.java 49 import com.jme3.scene.mesh.*;
59 * <code>Mesh</code> is used to store rendering data.
65 * the size of each point is specified via {@link Mesh#setPointSize(float) }.
69 * via {@link Mesh#setLineWidth(float) }.</li>
75 public class Mesh implements Savable, Cloneable {
78 * The mode of the Mesh specifies both the type of primitive represented
79 * by the mesh and how the data should be interpreted.
84 * can be specified with {@link Mesh#setPointSize(float) }.
90 * a single line. {@link Mesh#setLineWidth(float) } can be used
98 * previous vertex to make a line. {@link Mesh#setLineWidth(float) } can
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  /prebuilts/sdk/11/
android.jar 
  /prebuilts/sdk/12/
android.jar 
  /prebuilts/sdk/14/
android.jar 
  /prebuilts/sdk/15/
android.jar 
  /prebuilts/sdk/current/
android.jar 

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