1 /* 2 * Copyright (C) 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 3 * Copyright (C) 2010 Google Inc. All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * * Redistributions in binary form must reproduce the above 12 * copyright notice, this list of conditions and the following disclaimer 13 * in the documentation and/or other materials provided with the 14 * distribution. 15 * * Neither the name of Google Inc. nor the names of its 16 * contributors may be used to endorse or promote products derived from 17 * this software without specific prior written permission. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 20 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 21 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 22 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 23 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 24 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 25 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 26 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 27 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 28 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 29 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 30 */ 31 32 #ifndef ProgressShadowElement_h 33 #define ProgressShadowElement_h 34 35 #include "HTMLDivElement.h" 36 #include <wtf/Forward.h> 37 38 namespace WebCore { 39 40 class HTMLProgressElement; 41 42 class ProgressShadowElement : public HTMLDivElement { 43 public: 44 ProgressShadowElement(Document*); 45 HTMLProgressElement* progressElement() const; 46 47 private: 48 virtual bool rendererIsNeeded(RenderStyle*); 49 }; 50 51 class ProgressBarElement : public ProgressShadowElement { 52 public: 53 ProgressBarElement(Document* document) 54 : ProgressShadowElement(document) 55 { 56 } 57 58 static PassRefPtr<ProgressBarElement> create(Document*); 59 virtual const AtomicString& shadowPseudoId() const; 60 }; 61 62 inline PassRefPtr<ProgressBarElement> ProgressBarElement::create(Document* document) 63 { 64 return adoptRef(new ProgressBarElement(document)); 65 } 66 67 68 class ProgressValueElement : public ProgressShadowElement { 69 public: 70 ProgressValueElement(Document* document) 71 : ProgressShadowElement(document) 72 { 73 } 74 75 virtual const AtomicString& shadowPseudoId() const; 76 static PassRefPtr<ProgressValueElement> create(Document*); 77 void setWidthPercentage(double); 78 }; 79 80 inline PassRefPtr<ProgressValueElement> ProgressValueElement::create(Document* document) 81 { 82 return adoptRef(new ProgressValueElement(document)); 83 } 84 85 } 86 87 #endif 88