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  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 181 function Scene(a_triangles) {
189 Scene.prototype.intersect = function(origin, dir, near, far) {
244 Scene.prototype.blocked = function(O, D, far) {
292 function renderRows(camera, scene, pixels, width, height, starty, stopy) {
299 var l = scene.intersect(origin, dir);
305 Camera.prototype.render = function(scene, pixels, width, height) {
308 renderRows(cam, scene, pixels, width, height, 0, height);
380 var _scene = new Scene(triangles);
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 181 function Scene(a_triangles) {
189 Scene.prototype.intersect = function(origin, dir, near, far) {
244 Scene.prototype.blocked = function(O, D, far) {
292 function renderRows(camera, scene, pixels, width, height, starty, stopy) {
299 var l = scene.intersect(origin, dir);
305 Camera.prototype.render = function(scene, pixels, width, height) {
308 renderRows(cam, scene, pixels, width, height, 0, height);
380 var _scene = new Scene(triangles);
  /external/v8/benchmarks/spinning-balls/
v.js 55 var scene = void 0; variable
57 var scene = void 0; variable
295 function Scene(width, height) {
316 Scene.prototype.drawPoint = function (x, y, z, color) {
335 Scene.prototype.drawDyingPoints = function () {
338 // Rotate the scene around y-axis.
339 scene.drawPoint(point.x, point.y, point.z, point.color());
352 Scene.prototype.draw = function () {
403 scene.draw();
482 scene = new Scene(640, 480)
    [all...]
  /development/tools/emulator/system/camera/fake-pipeline2/
Scene.cpp 22 #include "Scene.h"
29 // Define single-letter shortcuts for scene definition, for directly indexing
31 #define G (Scene::GRASS * Scene::NUM_CHANNELS)
32 #define S (Scene::GRASS_SHADOW * Scene::NUM_CHANNELS)
33 #define H (Scene::HILL * Scene::NUM_CHANNELS)
34 #define W (Scene::WALL * Scene::NUM_CHANNELS
    [all...]
Scene.h 18 * The Scene class implements a simple physical simulation of a scene, using the
21 * It's fairly approximate, but does provide a scene with realistic widely
33 class Scene {
35 Scene(int sensorWidthPx,
38 ~Scene();
52 // in the scene. Must be called before calculateScene
61 // Calculate scene information for current hour and the time offset since
131 * Constants for scene definition. These are various degrees of approximate.
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
BloomFilter.java 49 * BloomFilter is used to make objects in the scene have a glow effect.<br>
50 * There are 2 mode : Scene and Objects.<br>
51 * Scene mode extracts the bright parts of the scene to make them glow<br>
60 * GlowMode specifies if the glow will be applied to the whole scene,or to objects that have aglow color or a glow map
65 * Apply bloom filter to bright areas in the scene.
67 Scene,
73 * Apply bloom to both bright parts of the scene and objects with glow map.
78 private GlowMode glowMode = GlowMode.Scene;
116 if (glowMode != GlowMode.Scene) {
    [all...]
  /cts/suite/pts/hostTests/browser/browserlauncher/assets/octane/
raytrace.js 17 // the scene was ray traced correctly.
60 // flog/scene.js
298 Flog.RayTracer.Scene = Class.create();
300 Flog.RayTracer.Scene.prototype = {
642 renderScene: function(scene, canvas){
659 var ray = scene.camera.getRay(xp, yp);
661 var color = this.getPixelColor(ray, scene);
667 throw new Error("Scene rendered incorrectly");
671 getPixelColor: function(ray, scene){
672 var info = this.testIntersection(ray, scene, null)
    [all...]
  /external/v8/benchmarks/
raytrace.js 17 // the scene was ray traced correctly.
60 // flog/scene.js
298 Flog.RayTracer.Scene = Class.create();
300 Flog.RayTracer.Scene.prototype = {
642 renderScene: function(scene, canvas){
659 var ray = scene.camera.getRay(xp, yp);
661 var color = this.getPixelColor(ray, scene);
667 throw new Error("Scene rendered incorrectly");
671 getPixelColor: function(ray, scene){
672 var info = this.testIntersection(ray, scene, null)
    [all...]
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v4/
v8-raytrace.js 12 // the scene was ray traced correctly.
55 // flog/scene.js
299 Flog.RayTracer.Scene = Class.create();
301 Flog.RayTracer.Scene.prototype = {
668 renderScene: function(scene, canvas){
685 var ray = scene.camera.getRay(xp, yp);
687 var color = this.getPixelColor(ray, scene);
693 throw new Error("Scene rendered incorrectly");
697 getPixelColor: function(ray, scene){
698 var info = this.testIntersection(ray, scene, null)
    [all...]
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v5/
v8-raytrace.js 12 // the scene was ray traced correctly.
55 // flog/scene.js
299 Flog.RayTracer.Scene = Class.create();
301 Flog.RayTracer.Scene.prototype = {
668 renderScene: function(scene, canvas){
685 var ray = scene.camera.getRay(xp, yp);
687 var color = this.getPixelColor(ray, scene);
693 throw new Error("Scene rendered incorrectly");
697 getPixelColor: function(ray, scene){
698 var info = this.testIntersection(ray, scene, null)
    [all...]
  /external/webkit/PerformanceTests/SunSpider/tests/v8-v6/
v8-raytrace.js 12 // the scene was ray traced correctly.
55 // flog/scene.js
293 Flog.RayTracer.Scene = Class.create();
295 Flog.RayTracer.Scene.prototype = {
637 renderScene: function(scene, canvas){
654 var ray = scene.camera.getRay(xp, yp);
656 var color = this.getPixelColor(ray, scene);
662 throw new Error("Scene rendered incorrectly");
666 getPixelColor: function(ray, scene){
667 var info = this.testIntersection(ray, scene, null)
    [all...]
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Scene.java 42 public class Scene extends SceneGraphBase {
66 public Scene() {
  /prebuilts/tools/common/netbeans-visual/
org-netbeans-api-visual.jar 

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