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    Searched defs:bootstrap (Results 1 - 4 of 4) sorted by null

  /external/qemu/distrib/sdl-1.2.15/src/audio/
SDL_audio.c 38 static AudioBootStrap *bootstrap[] = { variable
319 for ( i=0; bootstrap[i]; ++i ) {
320 if ( SDL_strcasecmp(bootstrap[i]->name, "esd") == 0 ) {
330 if ( bootstrap[i]->available() ) {
331 audio = bootstrap[i]->create(0);
350 for ( i=0; bootstrap[i]; ++i ) {
351 if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) {
352 if ( bootstrap[i]->available() ) {
353 audio=bootstrap[i]->create(idx);
359 for ( i=0; bootstrap[i]; ++i )
    [all...]
  /external/qemu/distrib/sdl-1.2.15/src/video/
SDL_video.c 35 static VideoBootStrap *bootstrap[] = { variable
183 for ( i=0; bootstrap[i]; ++i ) {
184 if ( SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) {
185 if ( bootstrap[i]->available() ) {
186 video = bootstrap[i]->create(index);
192 for ( i=0; bootstrap[i]; ++i ) {
193 if ( bootstrap[i]->available() ) {
194 video = bootstrap[i]->create(index);
206 current_video->name = bootstrap[i]->name;
    [all...]
  /external/replicaisland/src/com/replica/replicaisland/
AndouKun.java 170 mGame.bootstrap(this, dm.widthPixels, dm.heightPixels, defaultWidth, defaultHeight, mDifficulty);
Game.java 62 public void bootstrap(Context context, int viewWidth, int viewHeight, int gameWidth, int gameHeight, int difficulty) { method in class:Game

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