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Searched
defs:bootstrap
(Results
1 - 4
of
4
) sorted by null
/external/qemu/distrib/sdl-1.2.15/src/audio/
SDL_audio.c
38
static AudioBootStrap *
bootstrap
[] = {
variable
319
for ( i=0;
bootstrap
[i]; ++i ) {
320
if ( SDL_strcasecmp(
bootstrap
[i]->name, "esd") == 0 ) {
330
if (
bootstrap
[i]->available() ) {
331
audio =
bootstrap
[i]->create(0);
350
for ( i=0;
bootstrap
[i]; ++i ) {
351
if (SDL_strcasecmp(
bootstrap
[i]->name, driver_name) == 0) {
352
if (
bootstrap
[i]->available() ) {
353
audio=
bootstrap
[i]->create(idx);
359
for ( i=0;
bootstrap
[i]; ++i )
[
all
...]
/external/qemu/distrib/sdl-1.2.15/src/video/
SDL_video.c
35
static VideoBootStrap *
bootstrap
[] = {
variable
183
for ( i=0;
bootstrap
[i]; ++i ) {
184
if ( SDL_strcasecmp(
bootstrap
[i]->name, driver_name) == 0) {
185
if (
bootstrap
[i]->available() ) {
186
video =
bootstrap
[i]->create(index);
192
for ( i=0;
bootstrap
[i]; ++i ) {
193
if (
bootstrap
[i]->available() ) {
194
video =
bootstrap
[i]->create(index);
206
current_video->name =
bootstrap
[i]->name;
[
all
...]
/external/replicaisland/src/com/replica/replicaisland/
AndouKun.java
170
mGame.
bootstrap
(this, dm.widthPixels, dm.heightPixels, defaultWidth, defaultHeight, mDifficulty);
Game.java
62
public void
bootstrap
(Context context, int viewWidth, int viewHeight, int gameWidth, int gameHeight, int difficulty) {
method in class:Game
Completed in 129 milliseconds